blues/ja/sound.c

71 lines
1.4 KiB
C
Executable File

#include "game.h"
#include "resource.h"
#include "mixer.h"
#include "util.h"
#define MAX_SOUNDS 16
static const char *_modules[] = {
"almost.mod",
"every.mod",
"bartende.mod",
"petergun.mod",
"shoot.mod"
};
static struct {
uint16_t offset;
uint16_t size;
} _samples[MAX_SOUNDS];
static const int8_t *_seq;
static void repeat_sound_cb(const uint8_t **data, uint32_t *size) {
const int next = _seq ? *_seq++ : -1;
if (next < 0) {
*data = 0;
*size = 0;
} else {
*data = g_res.samples + _samples[next].offset;
*size = _samples[next].size;
}
}
void sound_init() {
uint16_t offset = 0;
for (int i = 0; i < MAX_SOUNDS; ++i) {
const int num = i;
_samples[i].size = sound_offsets[num];
_samples[i].offset = offset;
offset += _samples[i].size;
}
}
void sound_fini() {
}
void play_sound(int num) {
assert(num < MAX_SOUNDS);
const int sample_offset = _samples[num].offset;
const int sample_size = _samples[num].size;
print_debug(DBG_SOUND, "sample num %d offset 0x%x size %d", num, sample_offset, sample_size);
if (sample_size == 0) {
return;
}
if (num == 10) {
static const int8_t seq[] = { 10, 10, 10, 6, -1 };
_seq = seq + 1;
} else {
_seq = 0;
}
g_mix.play_sound(g_res.samples + sample_offset, sample_size, 8000, _seq ? repeat_sound_cb : 0);
}
void play_music(int num) {
const int size = load_file(_modules[num]);
if (size != 0) {
g_mix.play_music(g_res.tmp, size);
}
}