blues/p2/resource.c

264 lines
7.4 KiB
C
Executable File

#include "resource.h"
#include "unpack.h"
#include "util.h"
static const int BACKGROUND_SIZE = 320 * 200;
static const char *_datapath;
struct resource_t g_res;
int g_uncompressed_size;
uint8_t *load_file(const char *filename) {
FILE *fp = fopen_nocase(_datapath, filename);
if (fp) {
print_debug(DBG_RESOURCE, "Loading '%s'...", filename);
uint8_t *p = unpack(fp, &g_uncompressed_size);
print_debug(DBG_RESOURCE, "Uncompressed size %d", g_uncompressed_size);
fclose(fp);
return p;
}
print_error("Unable to open '%s'", filename);
return 0;
}
static void detect_dos_demo() {
FILE *fp = fopen_nocase(_datapath, "JOYSTICK.SQZ");
if (fp) {
g_res.dos_demo = true;
fclose(fp);
}
}
void res_init(const char *path, int vga_size) {
_datapath = path;
detect_dos_demo();
g_res.maps = load_file("MAP.SQZ");
g_res.motif = load_file("MOTIF.SQZ");
g_res.allfonts = load_file("ALLFONTS.SQZ");
g_res.sprites = load_file("SPRITES.SQZ");
g_res.frontdat = load_file("FRONT.SQZ");
g_res.frontlen = g_uncompressed_size;
g_res.uniondat = load_file("UNION.SQZ");
g_res.unionlen = g_uncompressed_size;
g_res.keyb = load_file("KEYB.SQZ");
g_res.keyblen = g_uncompressed_size;
g_res.vga = (uint8_t *)malloc(vga_size);
if (!g_res.vga) {
print_error("Failed to allocate vga buffer, %d bytes", vga_size);
}
g_res.background = (uint8_t *)malloc(BACKGROUND_SIZE);
if (!g_res.background) {
print_error("Failed to allocate background buffer, %d bytes", BACKGROUND_SIZE);
}
if (!g_res.dos_demo) {
g_res.samples = load_file("SAMPLE.SQZ");
}
g_res.spr_monsters_offset = 312;
g_res.spr_monsters_count = g_res.dos_demo ? 446 : 461;
}
void res_fini() {
free(g_res.maps);
g_res.maps = 0;
free(g_res.motif);
g_res.motif = 0;
free(g_res.allfonts);
g_res.allfonts = 0;
free(g_res.sprites);
g_res.sprites = 0;
free(g_res.frontdat);
g_res.frontdat = 0;
free(g_res.uniondat);
g_res.uniondat = 0;
free(g_res.vga);
g_res.vga = 0;
free(g_res.background);
g_res.background = 0;
free(g_res.samples);
g_res.samples = 0;
}
void load_leveldat(const uint8_t *p, struct level_t *level) {
memcpy(g_res.level.tile_attributes0, p, 256); p += 256;
memcpy(g_res.level.tile_attributes1, p, 256); p += 256;
memcpy(g_res.level.tile_attributes2, p, 256); p += 256;
g_res.level.scrolling_top = READ_LE_UINT16(p); p += 2;
g_res.level.start_x_pos = READ_LE_UINT16(p); p += 2;
g_res.level.start_y_pos = READ_LE_UINT16(p); p += 2;
g_res.level.tilemap_w = READ_LE_UINT16(p); p += 2;
g_res.level.scrolling_mask = *p++;
for (int i = 0; i < 256; ++i) {
g_res.level.front_tiles_lut[i] = READ_LE_UINT16(p); p += 2;
}
for (int i = 0; i < MAX_LEVEL_GATES; ++i) {
struct level_gate_t *gate = &g_res.level.gates_tbl[i];
gate->enter_pos = READ_LE_UINT16(p); p += 2;
gate->tilemap_pos = READ_LE_UINT16(p); p += 2;
gate->dst_pos = READ_LE_UINT16(p); p += 2;
gate->scroll_flag = *p++;
}
for (int i = 0; i < MAX_LEVEL_COLUMNS; ++i) {
struct level_column_t *column = &g_res.level.columns_tbl[i];
column->tilemap_pos = READ_LE_UINT16(p); p += 2;
column->w = *p++;
column->h = *p++;
column->trigger_pos = READ_LE_UINT16(p); p += 2;
column->tiles_offset_buf = READ_LE_UINT16(p); p += 2;
column->y_target = *p++;
column->unk9 = *p++;
}
const uint8_t *monster_attr = p;
int monsters_count = 0;
while (*p < 50) {
const uint8_t len = p[0];
const uint8_t type = p[1] & 0x7F;
const uint16_t spr_num = READ_LE_UINT16(p + 2);
print_debug(DBG_RESOURCE, "monster %d len %d type %d spr %d", monsters_count, len, type, spr_num);
assert(monsters_count < MAX_LEVEL_MONSTERS);
struct level_monster_t *m = &g_res.level.monsters_tbl[monsters_count++];
m->len = len;
m->type = p[1];
m->spr_num = spr_num;
m->flags = p[4];
m->energy = p[5];
m->respawn_ticks = p[6];
m->current_tick = p[7];
m->score = p[8];
m->x_pos = READ_LE_UINT16(p + 0x9);
m->y_pos = READ_LE_UINT16(p + 0xB);
switch (type) { /* movement */
case 0:
assert(len == 13);
break;
case 1:
assert(len == 13);
break;
case 2: /* vertical (eg. spider) */
assert(len == 15);
m->type2.y_range = p[0xD];
m->type2.unkE = p[0xE];
break;
case 3:
assert(len == 14);
m->type3.unkD = p[0xD];
break;
case 4: /* rotate (eg. spider) */
assert(len == 17);
m->type4.radius = p[0xD];
m->type4.unkE = p[0xE];
m->type4.angle = p[0xF];
m->type4.angle_step = p[0x10];
break;
case 5:
assert(len == 16);
m->type5.x_range = p[0xD];
m->type5.y_range = p[0xE];
m->type5.unkF = p[0xF];
break;
case 6:
assert(len == 21);
m->type6.x_range = p[0xD];
m->type6.pos = 0;
break;
case 7:
assert(len == 15);
m->type7.unkD = p[0xD];
m->type7.unkE = p[0xE];
break;
case 8: /* jump */
assert(len == 17);
m->type8.x_range = p[0xD];
m->type8.y_step = p[0xE];
m->type8.x_step = p[0xF];
m->type8.y_range = p[0x10];
break;
case 9: /* horizontal */
assert(len == 19);
m->type9.unkD = READ_LE_UINT16(p + 0xD);
m->type9.unkF = READ_LE_UINT16(p + 0xF);
m->type9.x_step = p[0x11];
m->type9.x_dist = p[0x12];
break;
case 10: /* come out of the ground */
assert(len == 14);
m->type10.unkD = p[0xD];
break;
case 11:
assert(len == 16);
m->type11.unkD = p[0xD];
m->type11.unkE = p[0xE];
m->type11.unkF = p[0xF];
break;
case 12:
assert(len == 15);
m->type12.unkD = p[0xD];
break;
default:
print_warning("Unhandled monster type %d len %d", type, len);
break;
}
p += len;
}
g_res.level.monsters_count = monsters_count;
p = monster_attr + 0x800;
g_res.level.items_spr_num_offset = READ_LE_UINT16(p); p += 2;
g_res.level.monsters_spr_num_offset = READ_LE_UINT16(p); p += 2;
for (int i = 0; i < MAX_LEVEL_BONUSES; ++i) {
struct level_bonus_t *bonus = &g_res.level.bonuses_tbl[i];
bonus->tile_num0 = *p++;
bonus->tile_num1 = *p++;
bonus->count = *p++;
bonus->pos = READ_LE_UINT16(p); p += 2;
}
memcpy(g_res.level.tile_attributes3, p, 256); p += 256;
for (int i = 0; i < MAX_LEVEL_ITEMS; ++i) {
struct level_item_t *item = &g_res.level.items_tbl[i];
item->x_pos = READ_LE_UINT16(p); p += 2;
item->y_pos = READ_LE_UINT16(p); p += 2;
item->spr_num = READ_LE_UINT16(p); p += 2;
item->y_delta = *p++;
}
for (int i = 0; i < MAX_LEVEL_PLATFORMS; ++i) {
struct level_platform_t *platform = &g_res.level.platforms_tbl[i];
platform->x_pos = READ_LE_UINT16(p); p += 2;
platform->y_pos = READ_LE_UINT16(p); p += 2;
platform->spr_num = READ_LE_UINT16(p); p += 2;
platform->flags = *p++;
const int type = platform->flags & 15;
if (type == 8) {
platform->type8.y_velocity = *p++;
platform->type8.unk8 = *p++;
platform->type8.unk9 = *p++;
platform->type8.state = *p++;
platform->type8.y_delta = READ_LE_UINT16(p); p += 2;
platform->type8.counter = *p++;
++p;
} else {
platform->other.max_velocity = *p++;
++p;
platform->other.unk9 = *p++;
platform->other.unkA = READ_LE_UINT16(p); p += 2;
platform->other.counter = READ_LE_UINT16(p); p += 2;
platform->other.velocity = *p++;
}
}
g_res.level.boss_xmin = READ_LE_UINT16(p); p += 2;
g_res.level.boss_xmax = READ_LE_UINT16(p); p += 2;
g_res.level.boss_speed = *p++;
g_res.level.boss_energy = READ_LE_UINT16(p); p += 2;
g_res.level.boss_state = *p++;
g_res.level.boss_x_pos = READ_LE_UINT16(p); p += 2;
g_res.level.boss_y_pos = READ_LE_UINT16(p); p += 2;
const int total = p - g_res.leveldat;
print_debug(DBG_RESOURCE, "level total offset %d", total);
}