33 lines
553 B
C
33 lines
553 B
C
|
#ifndef MAP_H_
|
||
|
#define MAP_H_
|
||
|
|
||
|
#include <SDL2/SDL.h>
|
||
|
#include <linkedlist.h>
|
||
|
|
||
|
#include "sprite.h"
|
||
|
#include "camera.h"
|
||
|
|
||
|
#define MAP_ROOM_HEIGHT 12
|
||
|
#define MAP_ROOM_WIDTH 16
|
||
|
#define MAP_V_ROOM_COUNT 10
|
||
|
#define MAP_H_ROOM_COUNT 10
|
||
|
|
||
|
typedef struct {
|
||
|
Sprite* tiles[MAP_ROOM_HEIGHT][MAP_ROOM_WIDTH];
|
||
|
} Room;
|
||
|
|
||
|
typedef struct {
|
||
|
Room* rooms[MAP_V_ROOM_COUNT][MAP_H_ROOM_COUNT];
|
||
|
Position currentRoom;
|
||
|
Sprite* defaultTile;
|
||
|
int level;
|
||
|
} Map;
|
||
|
|
||
|
Map* map_create(SDL_Renderer *renderer);
|
||
|
|
||
|
void map_render(Map*, Camera*);
|
||
|
|
||
|
void map_destroy(Map*);
|
||
|
|
||
|
#endif // MAP_H_
|