13 lines
245 B
C
13 lines
245 B
C
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#ifndef PLAYER_H_
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#define PLAYER_H_
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#include <SDL2/SDL.h>
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#include "sprite.h"
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enum PlayerClass { ENGINEER, MAGE, PALADIN, ROGUE, WARRIOR };
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typedef enum PlayerClass class_t;
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Sprite* player_create(class_t, SDL_Renderer*);
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#endif // PLAYER_H_
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