diff --git a/src/defines.h b/src/defines.h index c190d64..41e791f 100644 --- a/src/defines.h +++ b/src/defines.h @@ -65,7 +65,7 @@ #define C_WHITE (SDL_Color) { 255, 255, 255, 255 } #define C_RED (SDL_Color) { 255, 0, 0, 255 } #define C_GREEN (SDL_Color) { 0, 255, 0, 255 } -#define C_BLUE (SDL_Color) { 0, 0, 255, 255 } +#define C_BLUE (SDL_Color) { 60, 134, 252, 255 } #define C_YELLOW (SDL_Color) { 255, 255, 0, 255 } #define C_BLACK (SDL_Color) { 0, 0, 0, 255 } #define C_PURPLE (SDL_Color) { 137, 16, 229, 255 } diff --git a/src/main.c b/src/main.c index 7291ef5..5b6839f 100644 --- a/src/main.c +++ b/src/main.c @@ -216,14 +216,6 @@ startGame(void *unused) player_destroy(gPlayer); gPlayer = player_create(WARRIOR, gRenderer); mixer_play_music(GAME_MUSIC0 + get_random(2)); -#ifdef DEBUG - // This block is for testing - cLevel = 1; - if (cLevel % 5 == 0) - mixer_play_music(BOSS_MUSIC0); - for (size_t i = 1; i < cLevel; ++i) - player_levelup(gPlayer); -#endif // DEBUG resetGame(); gui_clear_message_log(); gui_log("The Dungeon Crawl begins!"); diff --git a/src/particle_engine.c b/src/particle_engine.c index b86ffb2..f776bd4 100644 --- a/src/particle_engine.c +++ b/src/particle_engine.c @@ -318,7 +318,7 @@ particle_engine_heat() h = get_random(2) + 2; yvel = get_random(50) - 200; - xvel = get_random(100) * -get_random(1); + xvel = get_random(100) * -((int) get_random(1)); lt = get_random(500); diff --git a/src/util.h b/src/util.h index 5e0fcd3..accefaa 100644 --- a/src/util.h +++ b/src/util.h @@ -34,8 +34,8 @@ #define debug(...) do {} while(0) #define info(...) do {} while(0) #endif // DEBUG -#define error(...) log_print(stderr, "ERROR", __FNAME__, __LINE__, __func__, __VA_ARGS__) +#define error(...) log_print(stderr, "ERROR", __FNAME__, __LINE__, __func__, __VA_ARGS__) #ifdef DEBUG #define fatal(...) \ { \ @@ -44,7 +44,7 @@ getchar(); \ exit(-1); \ } -#else +#else // DEBUG #define fatal(...) \ { \ log_print(stderr, "FATAL", __FNAME__, __LINE__, __func__, __VA_ARGS__); \