From 68cf24ddf8791f49b3ab8ad81b96467869a84013 Mon Sep 17 00:00:00 2001 From: Linus Probert Date: Fri, 3 Aug 2018 10:44:30 +0200 Subject: [PATCH] Dropps the particle line slash effect. --- src/particle_engine.c | 18 ------------------ src/particle_engine.h | 3 --- src/player.c | 8 -------- 3 files changed, 29 deletions(-) diff --git a/src/particle_engine.c b/src/particle_engine.c index 18dbdd6..e4a321e 100644 --- a/src/particle_engine.c +++ b/src/particle_engine.c @@ -270,24 +270,6 @@ particle_engine_sparkle(Position pos, Dimension dim) } } -void -particle_engine_slash(Position pos, Dimension dim) -{ - Particle *p = create_line_particle(); - p->particle.line.startPos = pos; - p->particle.line.endPos = (Position) { - dim.width + pos.x, - dim.height + pos.y - }; - p->velocity = (Vector2d) { 0.0, 0.0 }; - p->movetime = 0.0; - p->lifetime = 30; - p->blend_mode = SDL_BLENDMODE_BLEND; - p->color = C_WHITE; - p->fixed = false; - linkedlist_append(&engine->global_particles, p); -} - void particle_engine_wind(Vector2d direction) { diff --git a/src/particle_engine.h b/src/particle_engine.h index 2293507..09c8f28 100644 --- a/src/particle_engine.h +++ b/src/particle_engine.h @@ -55,9 +55,6 @@ particle_engine_render_game(Camera*); void particle_engine_render_global(Camera*); -void -particle_engine_slash(Position, Dimension); - void particle_engine_clear(void); diff --git a/src/player.c b/src/player.c index 7cf16de..a421032 100644 --- a/src/player.c +++ b/src/player.c @@ -145,14 +145,6 @@ has_collided(Player *player, RoomMatrix *matrix, Vector2d direction) gui_log("You missed %s", space->monster->lclabel); player->stat_data.misses += 1; } - - particle_engine_slash((Position) { - player->sprite->pos.x + ((int) direction.x * 32), - player->sprite->pos.y + ((int) direction.y * 32) - }, (Dimension) { - 32, 32 - }); - player_monster_kill_check(player, space->monster); action_spent(player);