From 6e7ce815fd6d8e63b57ebeb08ba01901368e51de Mon Sep 17 00:00:00 2001 From: Linus Probert Date: Mon, 3 Sep 2018 12:53:12 +0200 Subject: [PATCH] Removes useless transfer function --- src/player.c | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/src/player.c b/src/player.c index 9be7a7b..fb9427d 100644 --- a/src/player.c +++ b/src/player.c @@ -105,12 +105,6 @@ action_spent(Player *p) } } -static void -player_step(Player *p) -{ - action_spent(p); -} - static void on_monster_collision(Player *player, Monster *monster, @@ -267,7 +261,7 @@ move(Player *player, RoomMatrix *matrix, Vector2d direction) player->sprite->pos.y += TILE_DIMENSION * (int) direction.y; if (!has_collided(player, matrix, direction)) { - player_step(player); + action_spent(player); } } @@ -340,7 +334,7 @@ use_skill(Skill *skill, SkillData *skillData) skill->active = false; skill->use(skill, skillData); if (skill->actionRequired) - player_step(skillData->player); + action_spent(skillData->player); skill->resetCountdown = skill->resetTime; }