diff --git a/CMakeLists.txt b/CMakeLists.txt index c133be0..857b614 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -7,7 +7,7 @@ project(breakhack C) set(breakhack_GAME_TITLE "BreakHack") set(breakhack_MAJOR_VERSION 0) set(breakhack_MINOR_VERSION 1) -set(breakhack_PATCH_VERSION 7) +set(breakhack_PATCH_VERSION 8) set(breakhack_RELEASE_TYPE "(early access)") include(FindLua) diff --git a/build/releasenotes/early-access-v8.txt b/build/releasenotes/early-access-v8.txt new file mode 100644 index 0000000..67792db --- /dev/null +++ b/build/releasenotes/early-access-v8.txt @@ -0,0 +1,23 @@ +56af37e Removing natural lighting debug. +c16caf3 Comments out unused function +353b4ed Adds raycasting debug +68cf24d Dropps the particle line slash effect. +2aee360 Merge branch 'master' into dev +1491dfb Minor dev-env change +1124e88 Minor fixes +4819eda Adds "NEW GAME" menu option to game over menu +4612cab Adds sword animation to flurry +b9a4a80 Fixes: #27 Suspicious code: sign conversion +58e9c7e Fixes: #21 Complex method issue in monster.c +b12e5d4 Fixes: #26 Dagger kills should now give XP +b3b8208 Adds complete rewrite of lua scripts +18e7022 Restructured main game loop a bit. Reduced function size +252955b Removes "resume" option from menu when game over. +988d6c5 Implemented the sword swing effect. +79b0869 Adds sword swing effect that isn't horrible +c96d0b6 Removes bug that made it possible to move with daggers in air. +c6b6438 Added codefactor badge and fixed blank line issue. +be42981 Fixed errors and adapted to new vim 8.1 +60052af Merge branch 'master' into dev +4684e04 Minor cleaning of lua scripts +ec67221 Adds an idea for slash animations that didn't look very good.