Hit and miss information.

This commit is contained in:
Linus Probert 2017-12-15 15:03:29 +01:00
parent 916193ecb3
commit 7389c2d588
15 changed files with 268 additions and 34 deletions

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@ -45,6 +45,7 @@ add_executable(breakhack
src/position src/position
src/monster src/monster
src/stats src/stats
src/actiontext
) )
target_link_libraries(breakhack target_link_libraries(breakhack

52
src/actiontext.c Normal file
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@ -0,0 +1,52 @@
#include "actiontext.h"
#include "util.h"
ActionText*
actiontext_create()
{
ActionText *t = ec_malloc(sizeof(ActionText));
t->pos = (Position) { 0, 0 };
t->texture = texture_create();
t->timer = timer_create();
t->active = false;
t->color = (SDL_Color) { 255, 255, 255 };
return t;
}
void
actiontext_load_font(ActionText *t, const char *path, unsigned int size)
{
texture_load_font(t->texture, path, size);
}
void
actiontext_set_text(ActionText *t, const char *text, SDL_Renderer *renderer)
{
texture_load_from_text(t->texture, text, t->color, renderer);
}
void
actiontext_render(ActionText *t, Camera *cam)
{
if (!t->active)
return;
if (t->active && !timer_started(t->timer))
timer_start(t->timer);
Position cameraPos = camera_to_camera_position(cam, &t->pos);
if (timer_get_ticks(t->timer) < 100) {
texture_render(t->texture, &cameraPos, cam);
} else {
timer_stop(t->timer);
t->active = false;
}
}
void
actiontext_destroy(ActionText *t)
{
texture_destroy(t->texture);
timer_destroy(t->timer);
free(t);
}

28
src/actiontext.h Normal file
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@ -0,0 +1,28 @@
#ifndef ACTIONTEXT_H_
#define ACTIONTEXT_H_
#include <SDL2/SDL.h>
#include "position.h"
#include "texture.h"
#include "timer.h"
typedef struct {
Position pos;
Texture *texture;
bool active;
Timer *timer;
SDL_Color color;
} ActionText;
ActionText* actiontext_create();
void actiontext_load_font(ActionText*, const char *path, unsigned int size);
void actiontext_set_text(ActionText*, const char *text, SDL_Renderer*);
void actiontext_render(ActionText*, Camera*);
void actiontext_destroy(ActionText*);
#endif // ACTIONTEXT_H_

9
src/globals.h Normal file
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@ -0,0 +1,9 @@
#ifndef GLOBALS_H_
#define GLOBALS_H_
#include <SDL2/SDL_ttf.h>
TTF_Font *gFontLarge = NULL;
TTF_Font *gFontSmall = NULL;
#endif // GLOBALS_H_

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@ -65,12 +65,20 @@ bool initSDL()
} }
if (SDL_RenderSetLogicalSize(gRenderer, SCREEN_WIDTH, SCREEN_HEIGHT) < 0) if (SDL_RenderSetLogicalSize(gRenderer, SCREEN_WIDTH, SCREEN_HEIGHT) < 0)
{ {
printf("[!!] Unable to initiate scaling: %s\n", SDL_GetError()); printf("[!!] Unable to initiate scaling: %s\n",
SDL_GetError());
return false; return false;
} }
if ( (IMG_Init(imgFlags) & imgFlags) == 0 ) { if ( (IMG_Init(imgFlags) & imgFlags) == 0 ) {
printf("[!!] Unable to initiate img loading: %s\n", IMG_GetError()); printf("[!!] Unable to initiate img loading: %s\n",
IMG_GetError());
return false;
}
if ( TTF_Init() == -1 ) {
printf("[!!] Unable to initiate ttf library: %s\n",
TTF_GetError());
return false; return false;
} }

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@ -68,7 +68,8 @@ map_add_monster_texture(Map *map, const char *path, SDL_Renderer *renderer)
t = ht_get(map->monsterTextures, path); t = ht_get(map->monsterTextures, path);
if (!t) { if (!t) {
t = texture_create(path, renderer); t = texture_create();
texture_load_from_file(t, path, renderer);
ht_set(map->monsterTextures, path, t); ht_set(map->monsterTextures, path, t);
} }
@ -111,7 +112,8 @@ map_add_monster(Map *map, Monster *m)
int map_add_texture(Map *map, const char *path, SDL_Renderer *renderer) int map_add_texture(Map *map, const char *path, SDL_Renderer *renderer)
{ {
Texture *t = texture_create(path, renderer); Texture *t = texture_create();
texture_load_from_file(t, path, renderer);
linkedlist_append(&map->textures, t); linkedlist_append(&map->textures, t);
return linkedlist_size(map->textures) - 1; return linkedlist_size(map->textures) - 1;
} }

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@ -181,9 +181,9 @@ l_add_monster(lua_State *L)
lua_pop(L, 4); lua_pop(L, 4);
monster = monster_create(); monster = monster_create(renderer);
monster->sprite->clip = (SDL_Rect) { clip_x, clip_y, 16, 16 }; monster->sprite->clip = (SDL_Rect) { clip_x, clip_y, 16, 16 };
monster->sprite->pos = (Position) { x, y }; monster_update_pos(monster, (Position) { x, y });
sprite_set_texture(monster->sprite, texture1, 0); sprite_set_texture(monster->sprite, texture1, 0);
sprite_set_texture(monster->sprite, texture2, 1); sprite_set_texture(monster->sprite, texture2, 1);

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@ -3,25 +3,65 @@
#include "player.h" #include "player.h"
#include "monster.h" #include "monster.h"
static void
monster_load_texts(Monster *m, SDL_Renderer *renderer)
{
ActionText *t = actiontext_create();
actiontext_load_font(t, "assets/GUI/SDS_6x6.ttf", 14);
t->color = (SDL_Color) { 255, 100, 0 };
actiontext_set_text(t, "HIT", renderer);
t->pos = m->sprite->pos;
m->hitText = t;
t = actiontext_create();
actiontext_load_font(t, "assets/GUI/SDS_6x6.ttf", 14);
t->color = (SDL_Color) { 255, 255, 0 };
actiontext_set_text(t, "MISS", renderer);
t->pos = m->sprite->pos;
m->missText = t;
}
Monster* Monster*
monster_create() monster_create(SDL_Renderer *renderer)
{ {
Monster *m = ec_malloc(sizeof(Monster)); Monster *m = ec_malloc(sizeof(Monster));
m->sprite = sprite_create(); m->sprite = sprite_create();
m->sprite->clip = (SDL_Rect) { 0, 0, 16, 16 }; m->sprite->clip = (SDL_Rect) { 0, 0, 16, 16 };
m->stats = (Stats) { 11, 1, 0, 0, 1 }; m->stats = (Stats) { 11, 1, 0, 0, 1 };
monster_load_texts(m, renderer);
return m; return m;
} }
void
monster_update_pos(Monster *m, Position pos)
{
m->sprite->pos = pos;
Position textPos = pos;
textPos.y += 10;
m->hitText->pos = textPos;
m->missText->pos = textPos;
}
void void
monster_render(Monster *m, Camera *cam) monster_render(Monster *m, Camera *cam)
{ {
sprite_render(m->sprite, cam); sprite_render(m->sprite, cam);
if (m->hitText)
actiontext_render(m->hitText, cam);
if (m->missText)
actiontext_render(m->missText, cam);
} }
void void
monster_destroy(Monster *m) monster_destroy(Monster *m)
{ {
sprite_destroy(m->sprite); sprite_destroy(m->sprite);
if (m->hitText)
actiontext_destroy(m->hitText);
if (m->missText)
actiontext_destroy(m->missText);
free(m); free(m);
} }

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@ -4,13 +4,18 @@
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include "sprite.h" #include "sprite.h"
#include "stats.h" #include "stats.h"
#include "actiontext.h"
typedef struct Monster_t { typedef struct Monster_t {
Sprite *sprite; Sprite *sprite;
ActionText *hitText;
ActionText *missText;
Stats stats; Stats stats;
} Monster; } Monster;
Monster* monster_create(); Monster* monster_create(SDL_Renderer*);
void monster_update_pos(Monster*, Position);
void monster_render(Monster*, Camera*); void monster_render(Monster*, Camera*);

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@ -25,7 +25,12 @@ has_collided(Player *player, RoomMatrix *matrix)
collided = space->occupied; collided = space->occupied;
if (space->monster != NULL) { if (space->monster != NULL) {
stats_fight(&player->stats, &space->monster->stats); unsigned int hit = stats_fight(&player->stats,
&space->monster->stats);
if (hit > 0)
space->monster->hitText->active = true;
else
space->monster->missText->active = true;
} }
return collided; return collided;

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@ -39,7 +39,8 @@ sprite_load_texture(Sprite *sprite,
sprite->textures[index] = NULL; sprite->textures[index] = NULL;
} }
sprite->textures[index] = texture_create(path, renderer); sprite->textures[index] = texture_create();
texture_load_from_file(sprite->textures[index], path, renderer);
sprite->destroyTextures = true; sprite->destroyTextures = true;
} }

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@ -2,9 +2,11 @@
#include <stdlib.h> #include <stdlib.h>
#include <time.h> #include <time.h>
#include <stdbool.h> #include <stdbool.h>
#include <SDL2/SDL_ttf.h>
#include "stats.h" #include "stats.h"
void unsigned int
stats_fight(Stats *attacker, Stats *defender) stats_fight(Stats *attacker, Stats *defender)
{ {
unsigned int atkRoll, defRoll, dmgRoll; unsigned int atkRoll, defRoll, dmgRoll;
@ -16,13 +18,16 @@ stats_fight(Stats *attacker, Stats *defender)
critical = true; critical = true;
atkRoll += attacker->atk; atkRoll += attacker->atk;
defRoll = (rand() % 20) + defender->def; defRoll = (rand() % 20) + defender->def;
dmgRoll = 0;
printf("Attacking: %d, Defending: %d\n", atkRoll, defRoll); //printf("Attacking: %u, Defending: %u\n", atkRoll, defRoll);
if (atkRoll > defRoll) { if (atkRoll > defRoll) {
dmgRoll = (rand() % 8) + attacker->dmg; dmgRoll = (rand() % 8) + attacker->dmg;
defender->hp -= dmgRoll; defender->hp -= dmgRoll;
if (critical) if (critical)
defender->hp -= dmgRoll; defender->hp -= dmgRoll;
} }
printf("Attacker hp: %d, Defender hp: %d\n", attacker->hp, defender->hp); //printf("Attacker hp: %u, Defender hp: %u\n", attacker->hp, defender->hp);
return dmgRoll;
} }

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@ -9,7 +9,7 @@ typedef struct {
int speed; /* Speed */ int speed; /* Speed */
} Stats; } Stats;
void unsigned int
stats_fight(Stats *attacker, Stats *defender); stats_fight(Stats *attacker, Stats *defender);
#endif // STATS_H_ #endif // STATS_H_

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@ -2,23 +2,41 @@
#include "texture.h" #include "texture.h"
#include "util.h" #include "util.h"
Texture* texture_create(const char *path, SDL_Renderer *renderer) Texture*
texture_create()
{
Texture *t = ec_malloc(sizeof(Texture));
t->dim.height = 0;
t->dim.width = 0;
t->texture = NULL;
t->font = NULL;
return t;
}
void
texture_load_from_file(Texture *texture,
const char *path,
SDL_Renderer *renderer)
{ {
Texture *newTexture = NULL;
SDL_Surface *surface = IMG_Load(path); SDL_Surface *surface = IMG_Load(path);
if (surface == NULL) if (surface == NULL)
{ {
printf("[!!] Failed to load texture (%s): %s\n", path, IMG_GetError()); printf("[!!] Failed to load texture (%s): %s\n",
path, IMG_GetError());
return;
} }
else
{ if (texture->texture) {
newTexture = ec_malloc(sizeof(Texture)); SDL_DestroyTexture(texture->texture);
newTexture->dim.height = surface->h; texture->texture = NULL;
newTexture->dim.width = surface->w; }
newTexture->texture = SDL_CreateTextureFromSurface(renderer,
texture->dim.height = surface->h;
texture->dim.width = surface->w;
texture->texture = SDL_CreateTextureFromSurface(renderer,
surface); surface);
if (newTexture->texture == NULL) if (texture->texture == NULL)
{ {
printf("[!!] Failed to create texture (%s): %s\n", printf("[!!] Failed to create texture (%s): %s\n",
path, path,
@ -28,12 +46,58 @@ Texture* texture_create(const char *path, SDL_Renderer *renderer)
SDL_FreeSurface(surface); SDL_FreeSurface(surface);
} }
return newTexture; void
texture_load_font(Texture *t, const char *path, unsigned int size)
{
if (t->font)
TTF_CloseFont(t->font);
t->font = TTF_OpenFont(path, size);
if (t->font == NULL) {
fprintf(stderr, "[!!] Failed to load font %s: %s\n",
path,
TTF_GetError());
return;
}
}
void
texture_load_from_text(Texture *t,
const char *text,
SDL_Color c,
SDL_Renderer *renderer)
{
SDL_Surface *surface = TTF_RenderText_Solid( t->font, text, c );
if (surface == NULL)
{
printf("[!!] Unable to create texture from rendered text: %s\n",
IMG_GetError());
return;
}
if (t->texture) {
SDL_DestroyTexture(t->texture);
t->texture = NULL;
}
t->texture = SDL_CreateTextureFromSurface( renderer, surface );
if (t->texture == NULL) {
printf("[!!] Failed to create texture from text: %s\n",
SDL_GetError());
return;
}
t->dim.width = surface->w;
t->dim.height = surface->h;
SDL_FreeSurface(surface);
} }
void void
texture_render(Texture *texture, Position *p, Camera *cam) texture_render(Texture *texture, Position *p, Camera *cam)
{ {
if (!texture->texture)
return;
SDL_Rect draw_box = (SDL_Rect) { SDL_Rect draw_box = (SDL_Rect) {
p->x, p->x,
p->y, p->y,
@ -72,6 +136,9 @@ texture_render_clip(Texture *texture, Position *p, SDL_Rect *clip, Camera *cam)
void texture_destroy(Texture *texture) void texture_destroy(Texture *texture)
{ {
if (texture->texture)
SDL_DestroyTexture(texture->texture); SDL_DestroyTexture(texture->texture);
if (texture->font)
TTF_CloseFont(texture->font);
free(texture); free(texture);
} }

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@ -2,16 +2,27 @@
#define TEXTURE_H_ #define TEXTURE_H_
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
#include "dimension.h" #include "dimension.h"
#include "position.h" #include "position.h"
#include "camera.h" #include "camera.h"
typedef struct { typedef struct {
SDL_Texture *texture; SDL_Texture *texture;
TTF_Font *font;
Dimension dim; Dimension dim;
} Texture; } Texture;
Texture* texture_create(const char *path, SDL_Renderer *renderer); Texture* texture_create();
void texture_load_from_file(Texture*, const char *path, SDL_Renderer*);
void texture_load_font(Texture*, const char *path, unsigned int size);
void texture_load_from_text(Texture*,
const char *text,
SDL_Color,
SDL_Renderer*);
void texture_render(Texture*, Position*, Camera*); void texture_render(Texture*, Position*, Camera*);