diff --git a/data/mapgen.lua b/data/mapgen.lua index 2ebfe55..4c7a0ef 100644 --- a/data/mapgen.lua +++ b/data/mapgen.lua @@ -57,7 +57,7 @@ local function generate_path () if bossLevel or CURRENT_LEVEL == 1 then coverage = 5 end - if ARCADE_GAME then + if ARCADE_MODE then coverage = 40 end diff --git a/src/main.c b/src/main.c index 294c8c5..8e0ec75 100644 --- a/src/main.c +++ b/src/main.c @@ -1010,7 +1010,7 @@ register_scores(void) steam_register_qp_score((int) gPlayer->gold, (int32_t*) &details, 1); } if (arcadeGame) { - steam_register_arcade_score((int)gPlayer->gold, (int32_t)&details, 1); + steam_register_arcade_score((int)gPlayer->gold, (int32_t*) &details, 1); } if (gPlayer->class == ROGUE) { steam_set_achievement(ROGUE_LIKE);