From ffd777e055d5df1c1ec386f59578c2a2b1d60c01 Mon Sep 17 00:00:00 2001 From: Linus Probert Date: Sun, 12 Aug 2018 10:45:52 +0200 Subject: [PATCH] Buggfixes - Change credit screen font color - Main menu monsters are back --- src/main.c | 1 + src/screen.c | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/src/main.c b/src/main.c index ef68194..3b6d90b 100644 --- a/src/main.c +++ b/src/main.c @@ -632,6 +632,7 @@ run_menu(void) SDL_RenderClear(gRenderer); SDL_RenderSetViewport(gRenderer, &menuViewport); map_render(gMap, gCamera); + map_render_mid_layer(gMap, gCamera); map_render_top_layer(gMap, gCamera); roommatrix_render_lightmap(gRoomMatrix, gCamera); diff --git a/src/screen.c b/src/screen.c index a8c2bef..ce7850c 100644 --- a/src/screen.c +++ b/src/screen.c @@ -33,7 +33,7 @@ create_text_sprite(const char *msg, int x, int y, SDL_Renderer *renderer) { Sprite *s = sprite_create(); sprite_load_text_texture(s, "GUI/SDS_8x8.ttf", 0, 14, 1); - texture_load_from_text(s->textures[0], msg, C_BLUE, C_WHITE, renderer); + texture_load_from_text(s->textures[0], msg, C_WHITE, C_BLACK, renderer); s->pos = (Position) { x, y }; s->fixed = true; s->dim = s->textures[0]->dim;