More monsters
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0fcf0afc39
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5
TODO.txt
5
TODO.txt
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@ -1,9 +1,10 @@
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x Add walls and stuff to maps
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x Add walls and stuff to maps
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x Implement simple box collisions
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x Implement simple box collisions
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o Add enemies (generated through lua)
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x Add enemies (generated through lua)
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x Monster object created
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x Monster object created
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x Lua bindings for creation
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x Lua bindings for creation
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o Making some better generation and randomeness
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x Making some better generation and randomeness
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- Move "texture clip" from texture to sprite
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- Hitting enemies
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- Hitting enemies
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- Moving enemies
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- Moving enemies
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- Lower levels
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- Lower levels
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@ -123,8 +123,6 @@ local map_matrix = generate_path()
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-- Print path [Debug]
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-- Print path [Debug]
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-- print_matrix(map_matrix)
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-- print_matrix(map_matrix)
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monster_gen.add_monster_to_room(map);
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for i=1,10 do
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for i=1,10 do
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for j=1,10 do
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for j=1,10 do
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local room = map_matrix[i][j]
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local room = map_matrix[i][j]
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@ -132,6 +130,7 @@ for i=1,10 do
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set_current_room(map, i-1, j-1);
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set_current_room(map, i-1, j-1);
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if room.type == "room" then
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if room.type == "room" then
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room_builder.build_square_room(map, room)
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room_builder.build_square_room(map, room)
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monster_gen.add_monster_to_room(map, i-1, j-1);
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elseif room.type == "coridoor" then
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elseif room.type == "coridoor" then
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room_builder.build_coridoor_room(map, room)
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room_builder.build_coridoor_room(map, room)
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end
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end
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@ -170,8 +170,14 @@ local function add_walls_to_room (map)
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if random(2) == 1 then
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if random(2) == 1 then
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add_decoration(map, 4, 3, repack(lightDecor.candle2))
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add_decoration(map, 4, 3, repack(lightDecor.candle2))
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end
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if random(2) == 1 then
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add_decoration(map, 11, 3, repack(lightDecor.candle2))
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add_decoration(map, 11, 3, repack(lightDecor.candle2))
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end
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if random(2) == 1 then
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add_decoration(map, 4, 9, repack(lightDecor.candle2))
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add_decoration(map, 4, 9, repack(lightDecor.candle2))
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end
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if random(2) == 1 then
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add_decoration(map, 11, 9, repack(lightDecor.candle2))
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add_decoration(map, 11, 9, repack(lightDecor.candle2))
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end
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end
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end
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end
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@ -1,15 +1,106 @@
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local module = {}
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local module = {}
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local random = math.random
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local black_ant = {
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local texturePaths = {
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texturePath1 = "assets/Characters/Pest0.png",
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aquatic0 = "assets/Characters/Aquatic0.png",
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texturePath2 = "assets/Characters/Pest1.png",
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aquatic1 = "assets/Characters/Aquatic1.png",
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clipX = 16,
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avian0 = "assets/Characters/Avian0.png",
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clipY = 64,
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avian1 = "assets/Characters/Avian1.png",
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cat0 = "assets/Characters/Cat0.png",
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cat1 = "assets/Characters/Cat1.png",
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demon0 = "assets/Characters/Demon0.png",
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demon1 = "assets/Characters/Demon1.png",
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dog0 = "assets/Characters/Dog0.png",
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dog1 = "assets/Characters/Dog1.png",
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elemental0 = "assets/Characters/Elemental0.png",
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elemental1 = "assets/Characters/Elemental1.png",
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humanoid0 = "assets/Characters/Humanoid0.png",
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humanoid1 = "assets/Characters/Humanoid1.png",
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misc0 = "assets/Characters/Misc0.png",
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misc1 = "assets/Characters/Misc1.png",
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pest0 = "assets/Characters/Pest0.png",
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pest1 = "assets/Characters/Pest1.png",
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pant0 = "assets/Characters/Plant0.png",
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plant1 = "assets/Characters/Plant1.png",
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player0 = "assets/Characters/Player0.png",
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player1 = "assets/Characters/Player1.png",
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quadroped0 = "assets/Characters/Quadraped0.png",
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quadroped1 = "assets/Characters/Quadraped1.png",
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reptile0 = "assets/Characters/Reptile0.png",
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reptile1 = "assets/Characters/Reptile1.png",
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rodent0 = "assets/Characters/Rodent0.png",
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rodent1 = "assets/Characters/Rodent1.png",
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slime0 = "assets/Characters/Slime0.png",
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slime1 = "assets/Characters/Slime1.png",
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undead0 = "assets/Characters/Undead0.png",
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undead1 = "assets/Characters/Undead1.png",
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}
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}
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local enemies = {
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{ texturePaths.pest0, texturePaths.pest1, 0, 0 },
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{ texturePaths.pest0, texturePaths.pest1, 16, 0 },
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{ texturePaths.pest0, texturePaths.pest1, 32, 0 },
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{ texturePaths.pest0, texturePaths.pest1, 48, 0 },
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{ texturePaths.pest0, texturePaths.pest1, 64, 0 },
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{ texturePaths.pest0, texturePaths.pest1, 96, 0 },
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{ texturePaths.pest0, texturePaths.pest1, 112, 0 },
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function module.add_monster_to_room(map)
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{ texturePaths.pest0, texturePaths.pest1, 0, 16 },
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add_monster(map, 128, 128, black_ant);
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{ texturePaths.pest0, texturePaths.pest1, 16, 16 },
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{ texturePaths.pest0, texturePaths.pest1, 32, 16 },
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{ texturePaths.pest0, texturePaths.pest1, 48, 16 },
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{ texturePaths.pest0, texturePaths.pest1, 64, 16 },
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{ texturePaths.pest0, texturePaths.pest1, 80, 16 },
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{ texturePaths.pest0, texturePaths.pest1, 0, 32 },
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{ texturePaths.pest0, texturePaths.pest1, 16, 32 },
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{ texturePaths.pest0, texturePaths.pest1, 32, 32 },
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{ texturePaths.pest0, texturePaths.pest1, 48, 32 },
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{ texturePaths.pest0, texturePaths.pest1, 64, 32 },
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{ texturePaths.pest0, texturePaths.pest1, 80, 32 },
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{ texturePaths.pest0, texturePaths.pest1, 0, 48 },
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{ texturePaths.pest0, texturePaths.pest1, 16, 48 },
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--{ texturePaths.pest0, texturePaths.pest1, 32, 48 },
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{ texturePaths.pest0, texturePaths.pest1, 48, 48 },
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{ texturePaths.pest0, texturePaths.pest1, 64, 48 },
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{ texturePaths.pest0, texturePaths.pest1, 0, 64 },
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{ texturePaths.pest0, texturePaths.pest1, 16, 64 },
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{ texturePaths.pest0, texturePaths.pest1, 32, 64 },
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{ texturePaths.pest0, texturePaths.pest1, 48, 64 },
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{ texturePaths.pest0, texturePaths.pest1, 0, 80 },
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{ texturePaths.pest0, texturePaths.pest1, 16, 80 },
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{ texturePaths.pest0, texturePaths.pest1, 32, 80 },
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{ texturePaths.pest0, texturePaths.pest1, 48, 80 },
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{ texturePaths.pest0, texturePaths.pest1, 0, 96 },
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{ texturePaths.pest0, texturePaths.pest1, 16, 96 },
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{ texturePaths.pest0, texturePaths.pest1, 32, 96 },
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{ texturePaths.pest0, texturePaths.pest1, 0, 112 },
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{ texturePaths.pest0, texturePaths.pest1, 16, 112 },
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{ texturePaths.pest0, texturePaths.pest1, 32, 112 },
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{ texturePaths.pest0, texturePaths.pest1, 48, 112 },
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}
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local function repack(data)
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return {
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texturePath1 = data[1],
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texturePath2 = data[2],
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clipX = data[3],
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clipY = data[4],
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}
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end
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function module.add_monster_to_room(map, roomx, roomy)
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local count = random(3)
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for i=0,count do
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local x = (roomx * 512) + (random(13) + 1) * 32
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local y = (roomy * 384) + (random(9) + 1) * 32
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add_monster(map, x, y, repack(enemies[random(#enemies)]));
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end
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end
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end
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return module
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return module
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