diff --git a/TODO.txt b/TODO.txt index ecc2e3d..5606276 100644 --- a/TODO.txt +++ b/TODO.txt @@ -1,40 +1,16 @@ -x Add walls and stuff to maps -x Implement simple box collisions -x Add enemies (generated through lua) - x Monster object created - x Lua bindings for creation - x Making some better geneation and randomeness -x Move "clip" from texture to sprite -x Hitting enemies -x Nicer enemy hits (Text textures, healthbars?) - x Add hits to stats - x Player hits -x Moving enemies - x Stupid roaming enemies - x Smart agressive enemies - x Fleeing enemies - x Add hooks to lua - x Add movement depending on state (aggro, scared, passive) -x Lower dungeon levels -x GUI -x Items -x More GUI -x XP - x Some xp amount logic - x Level threshholds -x Statistics - x More stuff to count -x Particle engine for blood splatter (keep it light!!!) -x Prevent level exit from spawning on occupied spot -x Menus - x Main menu - x In game menu -x Player death (GAME_OVER state) (graphic or text?) -o Sound? -x Fix crash when clicking menu items with pointer -- Make things less difficult and more interesting - - Interesting items -- A different license perhaps? +o Make things less difficult and more interesting + o Interesting items + x Daggers + - Bombs? + - Magical permanent items would be nice + - Piercing daggers + - Charge passthrough + - +1 atk / +1 def items + +o Creat some nice room modifiers + x Windy room + - Liquid in rooms + - Credit screen showing music and graphics guys: - Music: http://soundimage.org/ (Eric Matyas) - SFX (Eric Matyas & https://opengameart.org/users/artisticdude & ZapSplat.com)