diff --git a/src/main.c b/src/main.c index 55f8fdc..fee4e9e 100644 --- a/src/main.c +++ b/src/main.c @@ -900,6 +900,23 @@ run_game_render(void) SDL_RenderPresent(gRenderer); } +#ifdef STEAM_BUILD +static inline void +register_scores(void) +{ + uint8_t details[4] = { (uint8_t) gPlayer->stats.lvl, (uint8_t) cLevel, 0, 0 }; + steam_register_score((int) gPlayer->gold, (int32_t*) &details, 1); + steam_register_kills((int) gPlayer->stat_data.kills, (int32_t*) &details, 1); + if (gPlayer->class == ROGUE) { + steam_set_achievement(ROGUE_LIKE); + steam_register_rogue_score((int) gPlayer->gold, (int32_t*) &details, 1); + } + else if (gPlayer->class == WARRIOR) { + steam_register_warrior_score((int) gPlayer->gold, (int32_t*) &details, 1); + } +} +#endif + static void run_game(void) { @@ -925,9 +942,7 @@ run_game(void) createInGameGameOverMenu(); hiscore_register(gPlayer, cLevel); #ifdef STEAM_BUILD - uint8_t details[4] = { (uint8_t) gPlayer->stats.lvl, (uint8_t) cLevel, 0, 0 }; - steam_register_score((int) gPlayer->gold, (int32_t*) &details, 1); - steam_register_kills((int) gPlayer->stat_data.kills, (int32_t*) &details, 1); + register_scores(); #endif // STEAM_BUILD } else { @@ -943,6 +958,7 @@ run_game(void) end_game_details(); #ifdef STEAM_BUILD steam_set_achievement(BACK_TO_WORK); + register_scores(); #endif // STEAM_BUILD } } diff --git a/src/steam/steamworks_api_wrapper.c b/src/steam/steamworks_api_wrapper.c index 8c6844c..80c8146 100644 --- a/src/steam/steamworks_api_wrapper.c +++ b/src/steam/steamworks_api_wrapper.c @@ -8,6 +8,8 @@ #include "../timer.h" static const char *LB_HIGHSCORE = "Highscore"; +static const char *LB_ROGUE_HIGHSCORE = "Rogue Highscore"; +static const char *LB_WARRIOR_HIGHSCORE = "Warrior Highscore"; static const char *LB_KILLS = "Most Kills"; static Achievement g_Achievements[] = { @@ -15,15 +17,18 @@ static Achievement g_Achievements[] = { _ACH_ID(THE_DOCTOR_IS_OUT, "The Doctor is Out"), _ACH_ID(LIGHTS_ON, "Omnidirectional light"), _ACH_ID(BACK_TO_WORK, "Back to work"), - _ACH_ID(DRAGON_SLAYER, "Platinum dragon slayer") + _ACH_ID(DRAGON_SLAYER, "Platinum dragon slayer"), + _ACH_ID(ROGUE_LIKE, "Rogue-like") }; -static Uint8 numAchievements = 5; +static Uint8 numAchievements = 6; static bool m_Initiated = false; static bool m_bStatsReceived = false; static Sint64 m_AppID = 0; static Sint64 m_hHighscoreLeaderboard = 0; static Sint64 m_hKillsLeaderboard = 0; +static Sint64 m_hRogueHighscore = 0; +static Sint64 m_hWarriorHighscore = 0; static Timer *requestDataTimer = NULL; @@ -56,6 +61,10 @@ leaderboard_received(Sint64 hLeaderboard, const char *name) m_hHighscoreLeaderboard = hLeaderboard; else if (strcmp(LB_KILLS, name) == 0) m_hKillsLeaderboard = hLeaderboard; + else if (strcmp(LB_ROGUE_HIGHSCORE, name) == 0) + m_hRogueHighscore = hLeaderboard; + else if (strcmp(LB_WARRIOR_HIGHSCORE, name) == 0) + m_hWarriorHighscore = hLeaderboard; } bool @@ -93,6 +102,10 @@ request_data_queue_run(void) c_SteamUserStats_FindLeaderboard(LB_HIGHSCORE); else if (!m_hKillsLeaderboard) c_SteamUserStats_FindLeaderboard(LB_KILLS); + else if (!m_hRogueHighscore) + c_SteamUserStats_FindLeaderboard(LB_ROGUE_HIGHSCORE); + else if (!m_hWarriorHighscore) + c_SteamUserStats_FindLeaderboard(LB_WARRIOR_HIGHSCORE); timer_start(requestDataTimer); } @@ -124,6 +137,20 @@ void steam_register_score(Sint32 nScore, const int32_t *details, int32_t nDetail c_SteamUserStats_UploadLeaderboardScore(m_hHighscoreLeaderboard, nScore, details, nDetails); } +void steam_register_warrior_score(Sint32 nScore, const int32_t * details, int32_t nDetails) +{ + if (!m_hWarriorHighscore) + return; + c_SteamUserStats_UploadLeaderboardScore(m_hWarriorHighscore, nScore, details, nDetails); +} + +void steam_register_rogue_score(Sint32 nScore, const int32_t * details, int32_t nDetails) +{ + if (!m_hRogueHighscore) + return; + c_SteamUserStats_UploadLeaderboardScore(m_hRogueHighscore, nScore, details, nDetails); +} + void steam_register_kills(Sint32 nKills, const int32_t *details, int32_t nDetails) { if (!m_hKillsLeaderboard) diff --git a/src/steam/steamworks_api_wrapper.h b/src/steam/steamworks_api_wrapper.h index 58fc507..4059d9f 100644 --- a/src/steam/steamworks_api_wrapper.h +++ b/src/steam/steamworks_api_wrapper.h @@ -11,7 +11,8 @@ typedef enum EAchievement BACK_TO_WORK = 5, DRAGON_SLAYER = 6, BUGGFIXER = 7, - BUGGCREATOR = 8 + BUGGCREATOR = 8, + ROGUE_LIKE = 9 } EAchievement; @@ -37,4 +38,8 @@ void steam_set_achievement(EAchievement eAch); void steam_register_score(Sint32 nScore, const int32_t *details, int32_t nDetails); +void steam_register_warrior_score(Sint32 nScore, const int32_t *details, int32_t nDetails); + +void steam_register_rogue_score(Sint32 nScore, const int32_t *details, int32_t nDetails); + void steam_register_kills(Sint32 nKills, const int32_t *details, int32_t nDetails);