diff --git a/CMakeLists.txt b/CMakeLists.txt index e9e5dbc..4ec985e 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -7,7 +7,7 @@ project(breakhack C) set(breakhack_GAME_TITLE "BreakHack") set(breakhack_MAJOR_VERSION 0) set(breakhack_MINOR_VERSION 1) -set(breakhack_PATCH_VERSION 6) +set(breakhack_PATCH_VERSION 7) set(breakhack_RELEASE_TYPE "(early access)") include(FindLua) diff --git a/build/releasenotes/early-access-v7.txt b/build/releasenotes/early-access-v7.txt new file mode 100644 index 0000000..22963ac --- /dev/null +++ b/build/releasenotes/early-access-v7.txt @@ -0,0 +1,18 @@ +f36a9dd Sleeping state indicator is always visible. +53dc7e2 Possibly more accurate scaling. +dff55a1 Fixes some buggs +6a9a3bd Removed some old debug output from pitlayouts. +cc229c8 Prepares pengine for more particle types. +bbe4526 Fixes colors to use defines. +2462e4c Adds sentinel monster behaviour. +a66f16d Reintroduces the pointer and mouse menu operation. +123ae90 Better mod key logic in input and mouse motion check. +821cac2 Completely separates input handling and game logic. +186cc7b Replaced state logic with behaviours instead. +b905232 ....and once again... +8573bad ...and include the SDL dll +8c58c6e And once again for windows! +6788e3c Another trywq +60114ed Hopefully fixes the build issues +e222e51 Don't test on clang and fix include problem in appveyor +138cba1 Mock test for keyboardinput and fixed the found issues