From b861e6e452063c192faabdaf0870cd6da7a6b7fb Mon Sep 17 00:00:00 2001 From: Linus Probert Date: Tue, 14 May 2019 16:30:02 +0200 Subject: [PATCH] Fixes SENTINEL monsters from ignoring forced fear --- src/monster.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/monster.c b/src/monster.c index f027d70..fe6e150 100644 --- a/src/monster.c +++ b/src/monster.c @@ -214,6 +214,9 @@ handle_sentinel_behaviour(Monster *m, RoomMatrix *rm) static void monster_behaviour_check(Monster *m, RoomMatrix *rm) { + if (m->state.stepsSinceChange < m->state.forceCount) + return; + switch (m->behaviour) { case GUERILLA: case SORCERER: