diff --git a/CMakeLists.txt b/CMakeLists.txt index 4c18097..3515bce 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -7,7 +7,7 @@ project(breakhack C) set(breakhack_GAME_TITLE "BreakHack") set(breakhack_MAJOR_VERSION 0) set(breakhack_MINOR_VERSION 2) -set(breakhack_PATCH_VERSION 1) +set(breakhack_PATCH_VERSION 0) set(breakhack_RELEASE_TYPE "(beta)") include(FindLua) diff --git a/build/releasenotes/beta2.txt b/build/releasenotes/beta2.txt new file mode 100644 index 0000000..854a7f1 --- /dev/null +++ b/build/releasenotes/beta2.txt @@ -0,0 +1,20 @@ +f5a88fc Introduces texture blending +52913af Completes #42 Add boss 2 & 3 +449cc36 Fixes some minor buggs +f67aab0 Completes #43 Add win state +8c261fd Added the undead monsters for level > 10 +6326a64 Begins #42 Add boss 2 & 3 +f1b0045 Introduces the "orc levels" +ffe1736 Minor buggfixes and typos +8bf9329 Version bump and badges +8c25693 Moves sqlite3 files to separate dir +bec9eb4 Fixed a typo in skill tooltip +43f021a Created an FPS counter for debug mode +dbc36aa Fixes #41, Minimap +c390c02 Fixes #40, Prevent adjecant traps before lvl 4 +9ef97c0 Fixes #38, Artifact inventory +358c0c7 Fixes #37 and #39 Adds tooltips to everything +5f754d5 Merge branch 'master' into dev +30058ea Creates gui_util and moves some code out from gui.c +854f2c0 Prevent levels > 10 from crashing the game. +549f47a Minor code fixes and a slight tweak to the blue color