From ee8274038fbe5985bc80ec9bd277d640338f72ca Mon Sep 17 00:00:00 2001 From: Linus Probert Date: Thu, 30 Aug 2018 09:55:04 +0200 Subject: [PATCH] Prevent stunned monsters from getting scared by player --- src/player.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/player.c b/src/player.c index 70f8e07..9dd432c 100644 --- a/src/player.c +++ b/src/player.c @@ -145,7 +145,8 @@ on_monster_collision(Player *player, if (get_random(10) < player_has_artifact(player, FEAR_INDUCING)) { gui_log("%s shivers with fear at the sight of you", monster->label); - monster_set_state(monster, SCARED, 3); + if (!monster->state.current == STUNNED) + monster_set_state(monster, SCARED, 3); } }