diff --git a/data/mapgen.lua b/data/mapgen.lua index cdb1c5a..2ebfe55 100644 --- a/data/mapgen.lua +++ b/data/mapgen.lua @@ -57,6 +57,9 @@ local function generate_path () if bossLevel or CURRENT_LEVEL == 1 then coverage = 5 end + if ARCADE_GAME then + coverage = 40 + end -- Create the first room map_matrix[cx][cy] = room_builder.create_empty_room() diff --git a/src/defines.h b/src/defines.h index dc591e0..3a2d954 100644 --- a/src/defines.h +++ b/src/defines.h @@ -91,6 +91,12 @@ typedef enum Direction_t { UP, DOWN, LEFT, RIGHT } Direction; +typedef enum GameMode { + REGULAR, + QUICK, + ARCADE +} GameMode; + #define CONTROLLER_BTN(xindex, mode) CLIP16(xindex, mode == 1 ? 0 : 16) #define CONTROLLER_TRIGGER(xindex, mode) CLIP16(xindex + (mode == 1 ? 16 : 0), 32) #define CONTROLLER_BUMPER(xindex, mode) CLIP16(xindex + (mode == 1 ? 16 : 0), 48) diff --git a/src/main.c b/src/main.c index 1522b0f..2c3c9d3 100644 --- a/src/main.c +++ b/src/main.c @@ -164,6 +164,7 @@ static double renderScale = 1.0; static Turn currentTurn = PLAYER; static class_t playerClass = WARRIOR; static bool quickGame = false; +static bool arcadeGame = false; static GameState gGameState; static SDL_Rect mainViewport; static SDL_Rect gameViewport; @@ -331,7 +332,11 @@ initGame(void) static void startGame(void) { - cLevel = 1; + if (arcadeGame) + cLevel = 19; + else + cLevel = 1; + gGameState = PLAYING; if (gPlayer) player_destroy(gPlayer); @@ -347,6 +352,9 @@ startGame(void) if (!settings->howto_tooltip_shown) gGui->activeTooltip = howto_tooltip; settings->howto_tooltip_shown = true; + + if (arcadeGame) + player_set_level(gPlayer, 22); } static void @@ -412,6 +420,13 @@ startQuickGame(void *unused) goToCharacterMenu(unused); } +static void +startArcadeGame(void *unused) +{ + arcadeGame = true; + goToCharacterMenu(unused); +} + static void goToMainMenu(void *unused) { @@ -432,11 +447,24 @@ goToGameSelectMenu(void *unused) { UNUSED(unused); static TEXT_MENU_ITEM menuItems[] = { - { "STANDARD GAME", "", startRegularGame }, - { "QUICK GAME", "", startQuickGame }, + { + "STANDARD GAME", + "Standard 20 level game, recommended for new players", + startRegularGame + }, + { + "QUICK GAME", + "Shorter 12 level game, with more action earlier in the game", + startQuickGame + }, + { + "ARCADE GAME", + "One big level with lots of action", + startArcadeGame + } }; - menu_create_text_menu(&gameSelectMenu, &menuItems[0], 2, gRenderer); + menu_create_text_menu(&gameSelectMenu, &menuItems[0], 3, gRenderer); gGameState = GAME_SELECT; } @@ -511,6 +539,8 @@ initMainMenu(void) mixer_play_music(MENU_MUSIC); creditsScreen = screen_create_credits(gRenderer); scoreScreen = screen_create_hiscore(gRenderer); + quickGame = false; + arcadeGame = false; } static void @@ -563,8 +593,14 @@ resetGame(void) particle_engine_clear(); + GameMode mode = REGULAR; + if (quickGame) + mode = QUICK; + else if (arcadeGame) + mode = ARCADE; + info("Building new map"); - gMap = map_lua_generator_run(cLevel, quickGame, gRenderer); + gMap = map_lua_generator_run(cLevel, mode, gRenderer); gPlayer->sprite->pos = (Position) { TILE_DIMENSION, TILE_DIMENSION }; @@ -1023,7 +1059,7 @@ run_game(void) gui_event_message("Well done!"); end_game_details(); #ifdef STEAM_BUILD - if (cLevel >= 20) + if (cLevel >= 20 && !arcadeGame) steam_set_achievement(BACK_TO_WORK); register_scores(); #endif // STEAM_BUILD diff --git a/src/map_lua.c b/src/map_lua.c index 4559330..2d15bd5 100644 --- a/src/map_lua.c +++ b/src/map_lua.c @@ -129,8 +129,8 @@ l_map_set_current_room_modifier(lua_State *L) return 0; } -static -int l_map_set_current_room(lua_State *L) +static int +l_map_set_current_room(lua_State *L) { Map *map; unsigned int room_x, room_y; @@ -144,8 +144,8 @@ int l_map_set_current_room(lua_State *L) return 0; } -static -int l_add_texture(lua_State *L) +static int +l_add_texture(lua_State *L) { Map *map; const char *path; @@ -468,7 +468,7 @@ l_read_file(lua_State *L) } static Map* -generate_map(unsigned int level, const char *file, bool quickGame, SDL_Renderer *renderer) +generate_map(unsigned int level, const char *file, GameMode gameMode, SDL_Renderer *renderer) { int status, result; @@ -526,9 +526,12 @@ generate_map(unsigned int level, const char *file, bool quickGame, SDL_Renderer lua_pushinteger(L, level); lua_setglobal(L, "CURRENT_LEVEL"); - lua_pushboolean(L, quickGame); + lua_pushboolean(L, gameMode == QUICK); lua_setglobal(L, "QUICK_MODE"); + lua_pushboolean(L, gameMode == ARCADE); + lua_setglobal(L, "ARCADE_MODE"); + // Add custom searcher lua_getglobal(L, "package"); lua_getfield(L, -1, "searchers"); @@ -557,13 +560,13 @@ generate_map(unsigned int level, const char *file, bool quickGame, SDL_Renderer Map* map_lua_generator_single_room__run(unsigned int level, SDL_Renderer *renderer) { char file[] = "menumapgen.lua"; - return generate_map(level, file, false, renderer); + return generate_map(level, file, REGULAR, renderer); } -Map* map_lua_generator_run(unsigned int level, bool quickGame, SDL_Renderer *renderer) +Map* map_lua_generator_run(unsigned int level, GameMode gameMode, SDL_Renderer *renderer) { char file[] = "mapgen.lua"; - return generate_map(level, file, quickGame, renderer); + return generate_map(level, file, gameMode, renderer); } diff --git a/src/map_lua.h b/src/map_lua.h index 465c54d..2a5b568 100644 --- a/src/map_lua.h +++ b/src/map_lua.h @@ -20,8 +20,9 @@ #define MAP_LUA_H_ #include "map.h" +#include "defines.h" -Map* map_lua_generator_run(unsigned int level, bool quickGame, SDL_Renderer *renderer); +Map* map_lua_generator_run(unsigned int level, GameMode gameMode, SDL_Renderer *renderer); Map* map_lua_generator_single_room__run(unsigned int level, SDL_Renderer *renderer); #endif // MAP_LUA_H_ diff --git a/src/menu.c b/src/menu.c index ef31ebb..446a5f5 100644 --- a/src/menu.c +++ b/src/menu.c @@ -38,7 +38,7 @@ typedef struct MenuItem { GuiButton *button; } MenuItem; -static void redraw_description(Menu *m, Camera *cam); +static void redraw_description(Menu *m, SDL_Renderer *renderer); Menu * menu_create(void) @@ -95,6 +95,9 @@ menu_create_text_menu(Menu **menu, TEXT_MENU_ITEM *menu_items, unsigned int size menu_item_add(*menu, s1, s2, menu_items[i].callback); linkedlist_append(&(*menu)->descriptions, (void*) menu_items[i].description); } + + (*menu)->selected = 0; + redraw_description(*menu, renderer); } Menu * @@ -141,7 +144,7 @@ menu_create_character_selector(void (*onCharacterSelect)(const char *), Camera * } menu->selected = 0; - redraw_description(menu, cam); + redraw_description(menu, cam->renderer); return menu; } @@ -203,7 +206,7 @@ handle_mouse_motion(Menu *m, Input *input) } static void -redraw_description(Menu *m, Camera *cam) +redraw_description(Menu *m, SDL_Renderer *renderer) { char *description = linkedlist_get(&m->descriptions, m->selected); if (!description || strlen(description) <= 1) { @@ -216,7 +219,7 @@ redraw_description(Menu *m, Camera *cam) description, C_WHITE, C_BLACK, - cam->renderer); + renderer); m->menuDescription->dim = DIM( m->menuDescription->textures[0]->dim.width, m->menuDescription->textures[0]->dim.height); @@ -248,7 +251,7 @@ menu_update(Menu *m, Input *input, Camera *cam) if (lastSelected != m->selected) { lastSelected = m->selected; - redraw_description(m, cam); + redraw_description(m, cam->renderer); } } diff --git a/src/player.c b/src/player.c index 2958dc8..96eb962 100644 --- a/src/player.c +++ b/src/player.c @@ -47,11 +47,9 @@ #define ROGUE_STATS { 9, 9, 6, 9, 4, 2, 1, false, false } #define WARRIOR_STATS { 12, 12, 8, 9, 3, 1, 1, false, false } -void -player_levelup(Player *player) +static void +levelup(Player *player) { - mixer_play_effect(LEVEL_UP); - player->stats.lvl += 1; player->stats.maxhp += 9; player->stats.dmg += 5; @@ -64,6 +62,20 @@ player_levelup(Player *player) player->stats.hp = player->stats.maxhp; } +void +player_levelup(Player *player) +{ + mixer_play_effect(LEVEL_UP); + levelup(player); +} + +void +player_set_level(Player *p, Uint8 level) +{ + while (p->stats.lvl < level) + levelup(p); +} + static unsigned int next_level_threshold(unsigned int current_level) { diff --git a/src/player.h b/src/player.h index 0bfcaee..bd34f13 100644 --- a/src/player.h +++ b/src/player.h @@ -119,6 +119,9 @@ player_turn_over(Player*); void player_levelup(Player*); +void +player_set_level(Player*, Uint8 level); + Uint32 player_has_artifact(Player *, MagicalEffect);