Linus Probert
223a3b00c1
Implements the blink skill
...
The icon still needs to be created but the skill is complete
2019-05-09 10:16:38 +02:00
Linus Probert
cea891f87d
Move checksum configuration to CMakeLists.txt and config.h
2019-03-21 08:52:39 +01:00
Linus Probert
ce182ad20f
Updates checksums
2019-03-20 20:27:06 +01:00
Linus Probert
c4fd16d925
Updated dll checksums for windows build
2019-03-11 07:21:43 +01:00
Linus Probert
f840b28839
Adds mediocre crack protection
...
- Added a simple checksum calculation lib
- Validates the hardcoded "lib file" checksum against the calculated
checksum.
By looking at instructions for the cracked version of BreakHack on
various sites that show up on google it seems that the common theme is
to replace the steamlib dll/so with a modified version. Now the Steam
version of the game will validate a hardcoded checksum against a live
validated version to see if everything seems ok before boot.
It's not a major hinderance but it should eliminate the more basic
sites modus operandi.
Honestly I don't really care if people steal the game. IT'S OPEN SOURCE
FFS!
And the above exclamation confirms why I did this. Also, I wanted to se
if it was possible. Game on Crackers! :D
2019-03-11 00:06:06 +01:00
Linus Probert
af0c61684d
Adds juice
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- Dust puffs when tiles begin to fall
- Fixed shop prices. 100 gold is a lot of money and it impacts your
score when buying.
2019-03-08 13:02:56 +01:00
Linus Probert
f53703dd88
Introduces arcade mode
2018-10-26 18:37:50 +02:00
Linus Probert
c8900e8ddf
Controller button rendering based on controller type
...
Also added in the last button textures that I'd left out previously.
2018-10-11 20:12:11 +02:00
Linus Probert
76d78600cb
Completed Steam api integration.
...
- Next step is to actually trigger the achievements in the right places.
2018-08-29 14:03:18 +02:00
Linus Probert
dbc36aab9f
Fixes #41 , Minimap
2018-08-21 15:44:12 +02:00
Linus Probert
549f47ae0b
Minor code fixes and a slight tweak to the blue color
2018-08-16 14:09:54 +02:00
Linus Probert
6633db7aa4
Adds room objects and FIRE rooms.
2018-08-13 13:11:32 +02:00
Linus Probert
736eb79996
Continues #2 : Artifacts
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- Adds sparkle effect on artifacts
- Implements TRAP_AVOIDANCE, IMPROVED_HEARING
2018-08-08 14:46:59 +02:00
Linus Probert
41a902181a
Fixes a bunch of msvc warnings
2018-08-05 15:01:25 +02:00
Linus Probert
9fe2edee85
Fixes : #29 and #17 New skill: bash
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Adds the bash skill and the stunned state.
Stunned enemies have disadvantage while stunned.
2018-08-04 23:52:52 +02:00
Linus Probert
fa8797a20f
Removed a memory leak and MACROD colors
2018-05-15 23:21:28 +02:00
Linus Probert
7386b3d582
Adds levelcaps to skills
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Still need to add the sparkles when they activate
2018-03-23 22:03:34 +01:00
Linus Probert
c360aa75ee
Added dagger throw skill
...
There are still some quirks that could need some love surrounding this
skill. Check the reset countdown for example.
2018-03-10 22:04:03 +01:00
Linus Probert
e41e560219
Aggressive monster now path a lot better
2018-03-03 12:56:53 +01:00
Linus Probert
462a22f7a0
Starts an idea for skills. Not sure I like it.
2018-02-24 07:13:28 +01:00
Linus Probert
131c0caa4e
Memory usage improvements
...
Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
Linus Probert
2afb8090e3
Initial skillbar code
2018-02-22 15:42:43 +01:00
Linus Probert
d5914071d4
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
Linus_Probert
6853f860f6
Fixed the scaling which was borked
2018-01-24 08:52:50 +01:00
Linus_Probert
5a95808266
Prepared the gui frames.
2018-01-23 12:14:44 +01:00
Linus Probert
faad866c8b
Fixed a lot of stuff to help cross platform compilation
2017-12-19 21:00:02 +01:00
Linus Probert
7f6507d30c
Fixed for windows
2017-12-19 19:42:05 +01:00
Linus Probert
cdf4949eea
Switched from 64 tile dimension to 32
...
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
2017-12-10 23:49:15 +01:00
Linus Probert
bdc5b6d629
Added a room matrix that deals with movement and collisions.
2017-12-05 15:03:20 +01:00