Commit Graph

718 Commits

Author SHA1 Message Date
Linus Probert 8cdc87c299 Completed Steam api integration.
- Next step is to actually trigger the achievements in the right places.
2018-08-29 14:03:18 +02:00
Linus Probert 30ab6af565 Update readme with steam info 2018-08-28 16:24:30 +02:00
Linus Probert 78ea122123 Update readme with steam info 2018-08-28 16:23:39 +02:00
Linus Probert 9ae383b34e Prepares for steamworks api integration 2018-08-27 17:16:01 +02:00
Linus Probert c23927c4fa Merge branch 'dev' 2018-08-23 09:45:53 +02:00
Linus Probert cc1ae5d99d Beta 2 releasenotes and version 2018-08-23 09:44:19 +02:00
Linus Probert f5a88fc10e Introduces texture blending
- Makes indicator sprites transparent when the player is under them
2018-08-23 09:41:10 +02:00
Linus Probert 52913af237 Completes #42 Add boss 2 & 3
- Adds "The Shadow"
- Adds the "assassin" behaviour
- Adds some assassins to levels > 15
2018-08-23 09:11:13 +02:00
Linus Probert 449cc362a0 Fixes some minor buggs
- Monsters now drop loot as soon as they die
    (not after the dagger has stopped moving)
- Artifacts keep correct alignment even after a level switch.
2018-08-23 08:41:47 +02:00
Linus Probert f67aab0b37 Completes #43 Add win state
Game now ends if you reach depth level 20

Also fixed:
    - Funky bug with stats with 0 dmg
    - Wonky speed = 2 on monsters behaviour
    - Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert 8c261fd59f Added the undead monsters for level > 10
- Fixed a double damage bug
- Prevent player from getting killed when in DEBUG mode
   - This can cause really weird behaviour if you fall into a pit.
2018-08-22 14:02:55 +02:00
Linus Probert 6326a64111 Begins #42 Add boss 2 & 3
- Added "The cleric" for level 10.
2018-08-22 13:13:54 +02:00
Linus Probert f1b0045829 Introduces the "orc levels"
Also fixes some minor buggs.
2018-08-22 11:05:12 +02:00
Linus Probert ffe1736792 Minor buggfixes and typos
- Mention level in "new skill tooltip"
- Fix a msvc compiler warning
- Prevent level 2 artifact first pickup from bugging rendering
2018-08-21 22:27:45 +02:00
Linus Probert 9244da3b64 Version bump and badges 2018-08-21 17:01:15 +02:00
Linus Probert 8bf9329b8c Version bump and badges 2018-08-21 17:00:33 +02:00
Linus Probert 8c25693d6d Moves sqlite3 files to separate dir
Only intention is to separate my code from 3rd party code.
2018-08-21 16:32:26 +02:00
Linus Probert bec9eb429d Fixed a typo in skill tooltip 2018-08-21 16:21:22 +02:00
Linus Probert 43f021a997 Created an FPS counter for debug mode
- Also moves the "sword pointer" to debug mode only.
2018-08-21 16:18:11 +02:00
Linus Probert dbc36aab9f Fixes #41, Minimap 2018-08-21 15:44:12 +02:00
Linus Probert c390c024f6 Fixes #40, Prevent adjecant traps before lvl 4
Made the simplest solution possible here. An A* start algo to check that
we didn't block paths seemed overkill.
2018-08-21 12:56:02 +02:00
Linus Probert 9ef97c0897 Fixes #38, Artifact inventory 2018-08-21 12:42:23 +02:00
Linus Probert 358c0c7ddc Fixes #37 and #39 Adds tooltips to everything
- A tooltip on first play will explain how it works
- A tooltip on levelup will display skill info
- A setting is introduced to disable tooltips
2018-08-20 14:32:38 +02:00
Linus Probert 5f754d551a Merge branch 'master' into dev 2018-08-19 20:26:28 +02:00
Linus Probert 30058ea4e0 Creates gui_util and moves some code out from gui.c 2018-08-19 20:25:31 +02:00
Linus Probert 6763ef0144 Prevent levels > 10 from crashing the game. 2018-08-18 20:54:08 +02:00
Linus Probert 854f2c0918 Prevent levels > 10 from crashing the game. 2018-08-18 20:53:13 +02:00
Linus Probert 549f47ae0b Minor code fixes and a slight tweak to the blue color 2018-08-16 14:09:54 +02:00
Linus Probert 3fabd039a4 Prevents artifacts before level 3
- Also fixes a potential segfault
2018-08-15 18:16:44 +02:00
Linus Probert 8fa4fbd51c Patch version raised to 13 2018-08-15 08:08:58 +02:00
Linus Probert 9a610d5f88 Adds window icon
- Fixes bug where you could move when falling.
2018-08-15 08:08:18 +02:00
Linus Probert 6af8d9dd8f Completes #8 First boss
- Adds "The Hell Hound" to level 5
2018-08-15 07:20:53 +02:00
Linus Probert 915ea59ca3 Fixes a mistake in music loading. 2018-08-14 17:00:10 +02:00
Linus Probert 6cc96a954d Begins #8 First boss
- Introduces FIRE_DEMON behaviour
- Just need to pick a sprite and adapt the lua code
2018-08-14 13:28:10 +02:00
Linus Probert 1a09328793 Adds boss music and an additional attribution line per request. 2018-08-14 13:15:22 +02:00
Linus Probert 6633db7aa4 Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
Linus Probert 0b58e535ec Removed "Examples" folder from assets 2018-08-12 19:59:16 +02:00
Linus Probert 292f549d57 Minor compiler warning fix 2018-08-12 19:48:14 +02:00
Linus Probert b4ae946140 Patch version raised to 12 2018-08-12 19:44:17 +02:00
Linus Probert 369cfda70b Completes #33 Create score screen 2018-08-12 19:43:33 +02:00
Linus Probert 254417271c Began #33 Create score screen
Adds the backend (db) part of hiscores, next step is to create the
screen.
2018-08-12 16:14:07 +02:00
Linus Probert 7739ac546f Merge branch 'dev' 2018-08-12 10:46:29 +02:00
Linus Probert ffd777e055 Buggfixes
- Change credit screen font color
- Main menu monsters are back
2018-08-12 10:45:52 +02:00
Linus Probert 4ccdebe79c Patch version raised to 11 2018-08-12 09:25:03 +02:00
Linus Probert 3f1cdf8a12 Fixes: #5 Creates a creditscreen 2018-08-12 09:13:18 +02:00
Linus Probert 2a80434547 Adds posibility for daggers hitting walls to be recoverable. 2018-08-11 23:35:16 +02:00
Linus Probert 4e1050dc8a Patch version raised to 10 2018-08-11 20:25:10 +02:00
Linus Probert 69e5ff99e0 Fixes #35 2018-08-11 20:16:23 +02:00
Linus Probert b4a6c4b46f Fixes some render layer issues
- Chance for more daggers in containers
- Less health from meat
- Prevent exit from spawning under containers
2018-08-11 15:15:53 +02:00
Linus Probert 4ba301769a Fixes: #30
- Also fixes a bug with artifact generation
- Extends menu room with new features
- Adds more descriptive text to container openings
- Fixes bug with container loot generation
2018-08-10 22:31:06 +02:00