Commit Graph

8 Commits

Author SHA1 Message Date
Linus Probert 00a2b54759 Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
2017-12-13 23:20:54 +01:00
Linus Probert ac63f0b172 More monster and combat prep.
I need a hashtable next.
2017-12-12 11:20:08 +01:00
Linus Probert 9f71d23849 Prepared sprites for monster implementation.
Added a render function to texture
2017-12-11 08:23:30 +01:00
Linus Probert cdf4949eea Switched from 64 tile dimension to 32
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
2017-12-10 23:49:15 +01:00
Linus Probert e8ccda2faf Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
2017-12-06 11:44:17 +01:00
Linus Probert bdc5b6d629 Added a room matrix that deals with movement and collisions. 2017-12-05 15:03:20 +01:00
Linus Probert f5a23d6798 Nicer map creation with walls. 2017-12-05 08:13:28 +01:00
Linus Probert a7d5aa90e1 Initial commit 2017-11-30 21:06:54 +01:00