Linus Probert
7386b3d582
Adds levelcaps to skills
...
Still need to add the sparkles when they activate
2018-03-23 22:03:34 +01:00
Linus Probert
c360aa75ee
Added dagger throw skill
...
There are still some quirks that could need some love surrounding this
skill. Check the reset countdown for example.
2018-03-10 22:04:03 +01:00
Linus Probert
e41e560219
Aggressive monster now path a lot better
2018-03-03 12:56:53 +01:00
Linus Probert
462a22f7a0
Starts an idea for skills. Not sure I like it.
2018-02-24 07:13:28 +01:00
Linus Probert
131c0caa4e
Memory usage improvements
...
Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
Linus Probert
2afb8090e3
Initial skillbar code
2018-02-22 15:42:43 +01:00
Linus Probert
d5914071d4
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
Linus_Probert
6853f860f6
Fixed the scaling which was borked
2018-01-24 08:52:50 +01:00
Linus_Probert
5a95808266
Prepared the gui frames.
2018-01-23 12:14:44 +01:00
Linus Probert
faad866c8b
Fixed a lot of stuff to help cross platform compilation
2017-12-19 21:00:02 +01:00
Linus Probert
7f6507d30c
Fixed for windows
2017-12-19 19:42:05 +01:00
Linus Probert
cdf4949eea
Switched from 64 tile dimension to 32
...
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
2017-12-10 23:49:15 +01:00
Linus Probert
bdc5b6d629
Added a room matrix that deals with movement and collisions.
2017-12-05 15:03:20 +01:00