Linus Probert
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dcafbbc6ac
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Implemented in game menu
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2018-02-13 06:44:09 +01:00 |
Linus_Probert
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9a887ab964
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Fixed the lightmap bug where some tiles would stay too dark
Introduced a lightmap debug mode when doing this. It's super laggy. Use
with care.
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2018-02-12 11:32:43 +01:00 |
Linus_Probert
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b2b0103b4f
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Introduced centralized keyboard handling
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2018-02-12 10:55:36 +01:00 |
Linus_Probert
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08207f5e35
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Bloodspatter based on damage.
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2018-02-09 13:55:57 +01:00 |
Linus_Probert
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8def916504
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Nicer menu background
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2018-02-09 13:27:25 +01:00 |
Linus_Probert
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ee26110871
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Keyboard menu navigation
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2018-02-09 10:18:22 +01:00 |
Linus_Probert
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3010dbb6fd
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Implicit free fix
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2018-02-09 09:39:31 +01:00 |
Linus_Probert
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064e3e0f87
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Fixed menu, leaks and clickableness
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2018-02-09 09:36:24 +01:00 |
Linus Probert
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fdfc6fcf77
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The menu is working but it's a bit wonky still.
Starting the game seems to cause some missbehaviour.
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2018-02-09 07:26:44 +01:00 |
Linus Probert
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31e006b69f
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Working on menus. Still pretty broken game.
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2018-02-09 06:53:06 +01:00 |
Linus_Probert
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3fe549e6fe
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Started writing menus
Everything is pretty broken right now.
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2018-02-08 17:01:38 +01:00 |
Linus_Probert
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0b2a29fe3b
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Hilite current tile under mouse
This is intended for spell usage once I get that in.
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2018-02-06 16:53:48 +01:00 |
Linus_Probert
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22f6d36375
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Refactored and fixed some Codacy issues
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2018-02-06 09:11:04 +01:00 |
Linus_Probert
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73e300e343
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Prevent exit from spawning under collidable.
Removed "accidental" monster player hits
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2018-02-05 16:15:45 +01:00 |
Linus Probert
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27843ab05e
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Codacy complained about scoping.
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2018-02-03 23:46:17 +01:00 |
Linus Probert
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93c0623fe4
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Implemented a simple particle engine.
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2018-02-03 23:39:49 +01:00 |
Linus Probert
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753448efdb
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Fixed an MSVC warning
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2018-02-03 16:41:55 +01:00 |
Linus Probert
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e7e412cc33
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Nicer gui and stored potions.
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2018-02-03 13:02:39 +01:00 |
Linus Probert
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5b8a8030bd
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Completed the button implementation
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2018-02-02 17:05:41 +01:00 |
Linus_Probert
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c2266b892d
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Implemented a button. Not quite usable yet though.
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2018-02-02 16:16:55 +01:00 |
Linus_Probert
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0564f6c3a2
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Info print from lua and new hash function in hashtable
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2018-02-01 09:55:12 +01:00 |
Linus_Probert
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9550840a7a
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Fixed compiler warnings
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2018-02-01 09:04:19 +01:00 |
Linus Probert
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e9091346fd
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Adressed mingw warning
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2018-01-31 21:03:25 +01:00 |
Linus Probert
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6c1591a92d
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Some rewrites and lots of nice gui labels
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2018-01-31 20:59:55 +01:00 |
Linus Probert
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a0b86eb06d
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Memory leaks and left over debug prints
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2018-01-31 16:55:48 +01:00 |
Linus Probert
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5dff9a9452
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Added an XP bar. Need some text to go with it next
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2018-01-31 13:52:11 +01:00 |
Linus Probert
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6dc08b8a6b
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Simple calculation function added.
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2018-01-31 10:49:13 +01:00 |
Linus Probert
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f3269436e0
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Added a mousepointer for later use.
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2018-01-31 09:15:33 +01:00 |
Linus Probert
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c19fb67279
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WASD movement and more logical monsters in levels.
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2018-01-30 21:05:33 +01:00 |
Linus_Probert
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b13479b5e1
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Monster levels, player death and player levels
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2018-01-30 15:16:14 +01:00 |
Linus_Probert
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78fd6086f5
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Reduced the scope of a variable.
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2018-01-30 14:00:52 +01:00 |
Linus_Probert
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b3d48bd397
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Items can now contain items.
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2018-01-30 13:44:21 +01:00 |
Linus Probert
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76ddc6c529
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Codacy fixes
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2018-01-29 18:30:14 +01:00 |
Linus_Probert
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6e6a9641ae
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Monsters now drop both treasure and items.
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2018-01-29 13:48:44 +01:00 |
Linus Probert
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7b66b7726b
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Fixed some MSVC compiler warnings.
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2018-01-27 23:14:39 +01:00 |
Linus_Probert
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ed63d7a67c
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Tweaked stats.
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2018-01-25 16:42:57 +01:00 |
Linus_Probert
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969af2f8c2
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Better labels, more treasure
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2018-01-25 10:45:05 +01:00 |
Linus_Probert
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574e34ce4b
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Minor Win vs Linux bugg
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2018-01-25 08:45:57 +01:00 |
Linus Probert
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cdefa1e737
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Unused parameter warning removal
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2018-01-24 21:24:42 +01:00 |
Linus Probert
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22504419c7
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Compile warning fixes
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2018-01-24 21:20:24 +01:00 |
Linus Probert
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417cb78f31
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Added items, so far only health that always drops.
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2018-01-24 21:14:34 +01:00 |
Linus Probert
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2d05f10a44
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Fixed MSVC build
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2018-01-24 19:24:05 +01:00 |
Linus Probert
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720ce7fc71
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Tweaked the scaling slightly
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2018-01-24 18:06:10 +01:00 |
Linus_Probert
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eea667f5f1
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Timestamps on logs and stuff.
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2018-01-24 09:35:21 +01:00 |
Linus_Probert
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6853f860f6
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Fixed the scaling which was borked
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2018-01-24 08:52:50 +01:00 |
Linus Probert
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dda89f65e7
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Fixed some messages with bad newlines and added crash notification.
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2018-01-24 06:41:37 +01:00 |
Linus Probert
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8d865e9d94
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Removed some duplicate code and fixed appveyor issue.
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2018-01-23 23:02:26 +01:00 |
Linus Probert
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4088357584
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Better info, debug, error and fatal printouts.
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2018-01-23 22:54:02 +01:00 |
Linus Probert
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b96ba5a2e0
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Fixed build for windows
Created m_sprintf to make msvc happy.
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2018-01-23 21:03:43 +01:00 |
Linus_Probert
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62b963e643
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More codacy stuff
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2018-01-23 14:45:05 +01:00 |
Linus_Probert
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d6e6e9449a
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Codacy fixes
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2018-01-23 14:37:58 +01:00 |
Linus_Probert
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dc7927c6b0
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Gui log is working
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2018-01-23 14:11:03 +01:00 |
Linus_Probert
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5a95808266
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Prepared the gui frames.
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2018-01-23 12:14:44 +01:00 |
Linus_Probert
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e61b20f024
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Include CURRENT_LEVEL in lua script.
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2018-01-22 10:12:44 +01:00 |
Linus Probert
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38a584f418
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Added labels to monsters
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2018-01-17 09:32:49 +01:00 |
Linus Probert
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439dff8840
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Codacy warning
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2017-12-22 21:33:00 +01:00 |
Linus Probert
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c0e22314b9
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MinGW warning in gui.
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2017-12-22 15:19:26 +01:00 |
Linus Probert
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c4b8766a01
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Began designing/writing gui. Added states.
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2017-12-22 15:15:40 +01:00 |
Linus Probert
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60b374f84e
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Levele exit and next level load
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2017-12-22 06:27:58 +01:00 |
Linus Probert
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01a3aa59d5
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More compiler preproc stuff
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2017-12-21 12:41:08 +01:00 |
Linus Probert
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618f28a519
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Badges and mingw warnings
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2017-12-21 12:35:52 +01:00 |
Linus Probert
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433d907ae8
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Problems with max and min in mingw
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2017-12-21 12:26:57 +01:00 |
Linus Probert
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3504dfc7d1
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MinGW can't build with VS .lib files :P
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2017-12-21 12:22:37 +01:00 |
Linus Probert
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42aa1cbe86
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Fixed some mingw warnings.
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2017-12-21 11:57:12 +01:00 |
Linus Probert
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7862b83cb6
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Fixed conflicting mains for mingw build
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2017-12-21 11:46:52 +01:00 |
Linus Probert
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ca7249e954
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Log hits, kills and misses
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2017-12-21 08:31:25 +01:00 |
Linus Probert
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9250dad9ce
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Get screen resolution in Windows
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2017-12-20 19:17:41 +01:00 |
Linus Probert
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d4fa9f89d6
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Fixed a massive error in hashtable.
Compile on windows now works fine.
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2017-12-20 18:56:28 +01:00 |
Linus Probert
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c128a5dc39
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Cleaner sprite creation.
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2017-12-19 23:30:58 +01:00 |
Linus Probert
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025bd3eda2
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Fixed some codacy stuff
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2017-12-19 23:02:24 +01:00 |
Linus Probert
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4bbe82a705
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More windows stuff
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2017-12-19 22:51:00 +01:00 |
Linus Probert
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faad866c8b
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
Linus Probert
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7f6507d30c
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Fixed for windows
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2017-12-19 19:42:05 +01:00 |
Linus Probert
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b269abd0f7
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Moved hashtabl and linkedlist into source.
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2017-12-19 09:06:21 +01:00 |
Linus Probert
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64a9105d21
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Action texts on player and some refactoring
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2017-12-18 15:26:56 +01:00 |
Linus Probert
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1c48f1dd9a
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Added enemy behaviour to lua and monster states.
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2017-12-18 12:12:24 +01:00 |
Linus Probert
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995a2f4475
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Codacy warnings.
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2017-12-18 10:03:58 +01:00 |
Linus Probert
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c88c64f4b8
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Implemented stupid agressive and coward pathing.
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2017-12-18 09:59:01 +01:00 |
Linus Probert
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3a464d8ea6
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Added some more undead and fixed the random function.
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2017-12-18 09:11:00 +01:00 |
Linus Probert
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6007976d23
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Roaming monsters.
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2017-12-17 13:43:41 +01:00 |
Linus Probert
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7389c2d588
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Hit and miss information.
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2017-12-15 15:03:29 +01:00 |
Linus Probert
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916193ecb3
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Simple Player vs. Enemy hits
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2017-12-15 08:08:45 +01:00 |
Linus Probert
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c4d142860c
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Moved 'clip' from texture to sprite.
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2017-12-14 12:01:05 +01:00 |
Linus Probert
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7625e02d21
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Make codacy happy.
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2017-12-13 23:27:20 +01:00 |
Linus Probert
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00a2b54759
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Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
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2017-12-13 23:20:54 +01:00 |
Linus Probert
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95c9ed0a67
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Made linked list stupid and naive. Prepared for monster lua
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2017-12-13 20:31:04 +01:00 |
Linus Probert
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17c3b817a0
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Better hashtable destruction. Monsters prepared.
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2017-12-13 14:30:12 +01:00 |
Linus Probert
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ac63f0b172
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More monster and combat prep.
I need a hashtable next.
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2017-12-12 11:20:08 +01:00 |
Linus Probert
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9f71d23849
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Prepared sprites for monster implementation.
Added a render function to texture
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2017-12-11 08:23:30 +01:00 |
Linus Probert
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cdf4949eea
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Switched from 64 tile dimension to 32
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
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2017-12-10 23:49:15 +01:00 |
Linus Probert
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a1c57b62d0
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Lightsources and lightmaps
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2017-12-10 19:51:24 +01:00 |
Linus Probert
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f4e24bc8d7
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Fixed animated decorations in map
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2017-12-08 14:40:33 +01:00 |
Linus Probert
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698c92ae33
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Added decorations in lua and core
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2017-12-08 09:45:57 +01:00 |
Linus Probert
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577165a0f6
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Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
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2017-12-07 23:58:29 +01:00 |
Linus Probert
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171f8c8b5e
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Nicer exits in rooms
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2017-12-06 17:00:51 +01:00 |
Linus Probert
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e8ccda2faf
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Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
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2017-12-06 11:44:17 +01:00 |
Linus Probert
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bdc5b6d629
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Added a room matrix that deals with movement and collisions.
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2017-12-05 15:03:20 +01:00 |
Linus Probert
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50f516ad71
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Implemented a simple timer
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2017-12-05 08:30:08 +01:00 |
Linus Probert
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f5a23d6798
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Nicer map creation with walls.
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2017-12-05 08:13:28 +01:00 |
Linus Probert
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0b376a4998
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Camera and map following
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2017-12-03 11:09:57 +01:00 |
Linus Probert
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7362c2370f
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Generate maps using lua
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2017-12-02 23:32:40 +01:00 |
Linus Probert
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0cdd0f6d8d
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Extended linked list and re-thought the map structure
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2017-12-02 16:24:31 +01:00 |
Linus Probert
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23abb0f48c
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Added maps and a camera
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2017-12-01 16:03:19 +01:00 |
Linus Probert
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1714c5d732
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Fixed a codacy issue
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2017-12-01 00:01:51 +01:00 |
Linus Probert
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a7d5aa90e1
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Initial commit
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2017-11-30 21:06:54 +01:00 |