Linus Probert
2ae6ada297
Completes locked room generation
2019-03-20 09:53:35 +01:00
Linus Probert
18987e2c2a
Incomplete monster key fixes
2019-03-19 21:54:58 +01:00
Linus Probert
59a1e81c6e
Implementation of keys. Completely untested
2019-03-18 11:39:26 +01:00
Linus Probert
68533f05b3
Remove memory leaks from map destruction
2019-03-15 16:00:20 +01:00
Linus Probert
e50d40fb1c
Adds doors and greater chance of walls
2019-03-14 19:11:25 +01:00
Linus Probert
184b42ff5a
Fixes door logic
2019-03-11 16:28:57 +01:00
Linus Probert
e42e0243af
Adds some door logic
2019-03-11 16:22:39 +01:00
Linus Probert
756afbae9d
Separates walls from regular tiles
2019-03-11 16:21:15 +01:00
Linus Probert
7fbeaa3907
Introduced base structure for doors in maps
2019-03-10 19:33:47 +01:00
Linus Probert
af0c61684d
Adds juice
...
- Dust puffs when tiles begin to fall
- Fixed shop prices. 100 gold is a lot of money and it impacts your
score when buying.
2019-03-08 13:02:56 +01:00
Linus Probert
6009aa17f1
Merge branch 'dev' into shops
...
Conflicts:
src/artifact.c
2019-03-06 22:30:17 +01:00
Linus Probert
9b4a7b6cfc
Removes crazy old bug that never presented itself before
...
This isn't an issue with the current release because destruction of
objects and artifact objects is identical. Only became an issue now that
the artifact struct and destruction is chaning.
2019-03-06 22:28:13 +01:00
Linus Probert
6542e4f1d0
Moves item update to its own function
2019-02-28 21:53:30 +01:00
Linus Probert
1212b1a88a
Weekly challenge option added to play menu
2019-02-20 18:08:13 +01:00
Linus Probert
feed0e29fa
Completes crumbling rooms.
2018-10-15 22:42:08 +02:00
Linus Probert
ee56143d0d
Initial implementation of the falling tiles room modifier.
...
Incomplete and always on right now.
2018-10-15 22:42:08 +02:00
Linus Probert
423ff733af
Fixes a leak and begins restructure of controller code
2018-10-13 00:01:44 +02:00
Linus Probert
2e0a88e5e3
Switches the old MapTile texture system to use sprites instead
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This is hardly tested at the moment.
2018-10-12 12:46:36 +02:00
Linus Probert
c39f05d49e
Fixed the player menu
2018-09-13 08:05:17 +02:00
Linus Probert
f5a88fc10e
Introduces texture blending
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- Makes indicator sprites transparent when the player is under them
2018-08-23 09:41:10 +02:00
Linus Probert
f67aab0b37
Completes #43 Add win state
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Game now ends if you reach depth level 20
Also fixed:
- Funky bug with stats with 0 dmg
- Wonky speed = 2 on monsters behaviour
- Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert
dbc36aab9f
Fixes #41 , Minimap
2018-08-21 15:44:12 +02:00
Linus Probert
6633db7aa4
Adds room objects and FIRE rooms.
2018-08-13 13:11:32 +02:00
Linus Probert
b4a6c4b46f
Fixes some render layer issues
...
- Chance for more daggers in containers
- Less health from meat
- Prevent exit from spawning under containers
2018-08-11 15:15:53 +02:00
Linus Probert
095c93e5b2
Began #2 : Added artifacts and the PIERCING_DAGGERS modifier
...
Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00
Linus Probert
ffde0793e5
Fixes : #4 Room stuff: Traps
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- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
2018-08-06 00:28:23 +02:00
Linus Probert
c4dc8382a9
Monsters now indicate their state with speech bubbles
2018-05-17 21:41:23 +02:00
Linus Probert
d6daf7b798
Nicer action texts
2018-05-15 11:16:56 +02:00
Linus Probert
0a21a2d915
Adds falling into pits
...
Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning" in pits.
2018-03-25 23:30:26 +02:00
Linus_Probert
c8386ee719
Adds prevention from passive monsters being "dodgy"
...
When player gets close to passive monsters they will stop moving now.
This should prevent annoying behaviour when trying to line up a strike.
2018-03-19 10:25:32 +01:00
Linus_Probert
eb345cfc25
Adds the windy room effect
2018-03-15 11:30:18 +01:00
Linus Probert
1bea221369
Smooths out some glitches
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Don't move dead monsters. Don't run player and monster turn in one frame. Fixes a bad "position_in_room" check.
2018-03-13 23:36:39 +01:00
Linus Probert
d983318453
Better linkedlist clearing
...
Fixed a projectile update bug due to invalid map pointer. Cleaned up some of the "clear stuff from linkedlist" functions to a nicer implementation. Perhaps not as efficient but certainly nicer.
2018-03-13 21:47:49 +01:00
Linus_Probert
cc2b659020
Removes a memory leak
2018-03-06 13:50:43 +01:00
Linus Probert
71c7345c78
Weight monster loot according to player health.
...
More health in flesh and more flesh sprites.
2018-02-24 21:15:13 +01:00
Linus Probert
131c0caa4e
Memory usage improvements
...
Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
Linus_Probert
46e03af0b8
More defined turns
2018-02-19 15:09:04 +01:00
Linus Probert
d5914071d4
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
Linus_Probert
b13479b5e1
Monster levels, player death and player levels
2018-01-30 15:16:14 +01:00
Linus_Probert
6e6a9641ae
Monsters now drop both treasure and items.
2018-01-29 13:48:44 +01:00
Linus_Probert
969af2f8c2
Better labels, more treasure
2018-01-25 10:45:05 +01:00
Linus Probert
417cb78f31
Added items, so far only health that always drops.
2018-01-24 21:14:34 +01:00
Linus Probert
c4b8766a01
Began designing/writing gui. Added states.
2017-12-22 15:15:40 +01:00
Linus Probert
60b374f84e
Levele exit and next level load
2017-12-22 06:27:58 +01:00
Linus Probert
42aa1cbe86
Fixed some mingw warnings.
2017-12-21 11:57:12 +01:00
Linus Probert
4bbe82a705
More windows stuff
2017-12-19 22:51:00 +01:00
Linus Probert
faad866c8b
Fixed a lot of stuff to help cross platform compilation
2017-12-19 21:00:02 +01:00
Linus Probert
6007976d23
Roaming monsters.
2017-12-17 13:43:41 +01:00
Linus Probert
7389c2d588
Hit and miss information.
2017-12-15 15:03:29 +01:00
Linus Probert
916193ecb3
Simple Player vs. Enemy hits
2017-12-15 08:08:45 +01:00