[![maintenance](https://img.shields.io/badge/maintenance-passively--maintained-orange)](https://img.shields.io/badge/maintenance-passively--maintained-orange) [![Build Status](https://travis-ci.org/Oliveshark/breakhack.svg?branch=master)](https://travis-ci.org/Oliveshark/breakhack) [![Build status](https://ci.appveyor.com/api/projects/status/2a18npdntkmlx3dc?svg=true)](https://ci.appveyor.com/project/LiquidityC/breakhack) [![Codacy Badge](https://api.codacy.com/project/badge/Grade/fc02d56fa7194e61b2c7d260fd2e4186)](https://www.codacy.com/app/LiquidityC/breakhack?utm_source=github.com&utm_medium=referral&utm_content=Oliveshark/breakhack&utm_campaign=Badge_Grade) [![CodeFactor](https://www.codefactor.io/repository/github/oliveshark/breakhack/badge/dev)](https://www.codefactor.io/repository/github/oliveshark/breakhack/overview/master) [![GitHub issues](https://img.shields.io/github/issues/oliveshark/breakhack.svg)](https://github.com/oliveshark/breakhack/issues) [![GitHub closed issues](https://img.shields.io/github/issues-closed/oliveshark/breakhack.svg)](https://github.com/oliveshark/breakhack/issues) ![GitHub (pre-)release](https://img.shields.io/github/release/oliveshark/breakhack/all.svg) [![Github All Releases](https://img.shields.io/github/downloads/oliveshark/breakhack/total.svg)](https://github.com/oliveshark/breakhack/releases) [![HitCount](http://hits.dwyl.io/oliveshark/breakhack.svg)](http://hits.dwyl.io/oliveshark/breakhack) Something in the ways of a roguelike ================================ A simple roguelike written in C using SDL2. Idea ---- Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-20 minutes during a break from regular work/play. I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder. Download -------- This game is available in the [steam store](https://store.steampowered.com/app/931040/BreakHack/) (release Okt 2018). If you enjoy the game and want a properly installed, signed copy of the game with achievements and global highscores you are most welcome to purchase it there. If you feel like getting a free copy you can download and compile from here. Issues ------ I'd prefer if issues could be handled here on github. Either check the list if your particular problem is reported otherwise create a new issue. Support questions can be submitted as issues as well, I haven't figured out how I want to work with support yet since I haven't received any questions. License ------- BreakHack is released under two different licenses. - The source code is released under [GPLv3](https://github.com/oliveshark/breakhack/blob/master/LICENSE.txt) - The Steam release is released under the [Steam subscriber agreement](https://store.steampowered.com/subscriber_agreement/) Compile ------- * [Linux](LINUX_BUILD_INSTRUCTIONS.md) * [Windows (Visual Studio)](MSVC_BUILD_INSTRUCTIONS.md) Contribute ---------- Have an idea and able to implement it? Fork and send me a pull request and I'll check it out. If I like it I will add it. If it's a big thing I'll add your name to the credits list (once I add it in game). If you do contribute something you should be aware that if your PR is merged into the master code-base your code will eventually make it out with the Steam version of the game. I don't make any revenue from those sales so don't expect any other compensation than a "I have code on Steam" feeling. Which is quite nice and also why I decided to release on Steam. Links ----- - [Itch.io](https://store.steampowered.com/app/931040/BreakHack/) - [Steam](https://liquidityc.itch.io/breakhack)