/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef ACTIONTEXT_H_ #define ACTIONTEXT_H_ #include #include #include "position.h" #include "sprite.h" #include "timer.h" #include "vector2d.h" struct UpdateData; typedef struct { Position pos; Sprite *sprite; bool dead; Timer *timer; Vector2d velocity; SDL_Color color; } ActionText; ActionText* actiontext_create(Sprite*); void actiontext_update(ActionText*, struct UpdateData*); void actiontext_render(ActionText*, Camera*); void actiontext_destroy(ActionText*); #endif // ACTIONTEXT_H_