/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include typedef struct GameController { SDL_GameController *controller; unsigned int mode; } GameController; void gamecontroller_set(SDL_GameController *controller); void gamecontroller_rumble(float intensity, Uint32 duration); Uint8 gamecontroller_mode(void); void gamecontroller_close(void);