/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "item.h" #include "util.h" #include "mixer.h" #include "gui.h" #include "actiontextbuilder.h" Item * item_create(void) { Item *item = ec_malloc(sizeof(Item)); item->sprite = NULL; item->subsprites = NULL; item->collected = false; item->openable = false; item->opened = false; m_strcpy(item->label, 50, ""); item->price = 0.0; item->value = 0.0; item->items = NULL; item->effect = NULL; return item; } void item_update(Item *item) { LinkedList *subsprites = item->subsprites; while (subsprites != NULL) { Sprite *sprite = subsprites->data; sprite->pos = item->sprite->pos; sprite->pos.x += 15 - sprite->dim.width / 2; subsprites = subsprites->next; } } void item_render(Item *item, Camera *cam) { sprite_render(item->sprite, cam); LinkedList *subsprites = item->subsprites; while (subsprites != NULL) { sprite_render(subsprites->data, cam); subsprites = subsprites->next; } } void item_collected(Item *item, Player *player) { if (item->price > player->gold){ gui_log("You don't have enough gold to buy %s", item->label); return; } if (item->collected || item->opened) return; if (!item->openable) { item->collected = true; } else { mixer_play_effect(CHEST_OPEN); gui_log("You open a container"); item->opened = true; item->sprite->texture_index = 1; if (!item->items) gui_log("You find nothing inside"); } if (item->price) { player->gold -= item->price; char costLabel[10]; m_sprintf(costLabel, 10, "-$%.0f", item->price); actiontextbuilder_create_text(costLabel, C_YELLOW, &player->sprite->pos); } if (item->effect != NULL) item->effect(item, player); while (item->items) { Item *subitem = linkedlist_pop(&item->items); item_collected(subitem, player); item_destroy(subitem); } } void item_destroy(Item *item) { if (item->sprite) sprite_destroy(item->sprite); while (item->subsprites != NULL) sprite_destroy(linkedlist_pop(&item->subsprites)); while (item->items != NULL) item_destroy(linkedlist_pop(&item->items)); free(item); }