/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef ITEMBUILDER_H_ #define ITEMBUILDER_H_ #include "item.h" typedef struct { SDL_Renderer *renderer; } ItemBuilder; typedef enum { COPPER, SILVER, GOLD, PLATINUM, TREASURE_COUNT } Treasure; typedef enum { HEALTH, DAGGER, FLESH, TREASURE, ITEM_COUNT } ItemKey; void item_builder_init(SDL_Renderer *); Item * item_builder_build_item(ItemKey key, int level); Item * item_builder_build_sack(void); Item * item_builder_build_container(const char *path0, const char *path1, SDL_Rect clip); Item * item_builder_build_treasure(Treasure type, double goldAmt); Item * item_builder_build_key(unsigned int type); void item_builder_close(void); #endif // ITEMBUILDER_H_