/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "keyboard.h" #include "util.h" static bool extract_key(Direction dir, SDL_Event *event) { Uint32 key = event->key.keysym.sym; switch (dir) { case UP: return key == SDLK_UP || key == SDLK_w || key == SDLK_k; case DOWN: return key == SDLK_DOWN || key == SDLK_s || key == SDLK_j; case LEFT: return key == SDLK_LEFT || key == SDLK_a || key == SDLK_h; case RIGHT: return key == SDLK_RIGHT || key == SDLK_l || key == SDLK_d; default: return false; } } bool keyboard_direction_press(Direction dir, SDL_Event *event) { if (event->type != SDL_KEYDOWN) return false; return extract_key(dir, event); } bool keyboard_direction_release(Direction dir, SDL_Event *event) { if (event->type != SDL_KEYUP) return false; return extract_key(dir, event); } bool keyboard_press(Uint32 key, SDL_Event *event) { if (event->type != SDL_KEYDOWN) return false; return key == (Uint32) event->key.keysym.sym; } bool keyboard_release(Uint32 key, SDL_Event *event) { if (event->type != SDL_KEYUP) return false; return key == (Uint32) event->key.keysym.sym; } bool keyboard_mod_press(Uint32 key, Uint32 mod, SDL_Event *event) { if (event->type != SDL_KEYDOWN) return false; if (!(event->key.keysym.mod & mod)) return false; return key == (Uint32) event->key.keysym.sym; }