/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include "map_room_modifiers.h" #include "player.h" #include "roommatrix.h" #include "position.h" void map_room_modifier_player_effect(Player *player, RoomMatrix *matrix, Vector2d *direction, void (*move_cb)(Player*, RoomMatrix*, Vector2d)) { Position matrixPos = position_to_matrix_coords(&player->sprite->pos); if (matrix->modifier->type == RMOD_TYPE_WINDY && !vector2d_equals(*direction, VECTOR2D_NODIR) && matrixPos.x > 0 && matrixPos.x < MAP_ROOM_WIDTH-1 && matrixPos.y > 0 && matrixPos.y < MAP_ROOM_HEIGHT-1) { if (!vector2d_is_opposite(*direction, matrix->modifier->data.wind.direction)) { move_cb(player, matrix, matrix->modifier->data.wind.direction); } } }