/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include "pointer.h" #include "util.h" #include "particle_engine.h" Pointer * pointer_create(SDL_Renderer *renderer) { SDL_ShowCursor(SDL_DISABLE); Pointer *p = ec_malloc(sizeof(Pointer)); p->sprite = sprite_create(); sprite_load_texture(p->sprite, "Items/MedWep.png", 0, renderer); p->sprite->fixed = true; p->sprite->clip = (SDL_Rect) { 0, 0, 16, 16 }; p->sprite->dim = GAME_DIMENSION; return p; } void pointer_handle_input(Pointer *p, Input *input) { // Compensate for a small offset in the sprite p->sprite->pos.x = input->mouseX - 6; p->sprite->pos.y = input->mouseY - 6; } void pointer_toggle_clickable_pointer(Pointer *p, bool clickable) { if (clickable) p->sprite->clip.x = 32; else p->sprite->clip.x = 0; } void pointer_render(Pointer *p, Camera *cam) { sprite_render(p->sprite, cam); } void pointer_destroy(Pointer *p) { SDL_ShowCursor(SDL_ENABLE); sprite_destroy(p->sprite); free(p); }