/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef POSITION_H_ #define POSITION_H_ #include #define POS(x, y) (Position) { x, y } typedef struct { int x; int y; } Position; /* * Return a matrix coord position for a given position */ Position position_to_matrix_coords(const Position*); /* * Get the room coord for the room containing the given position */ Position position_to_room_coords(Position*); /* * Check is a position is within a given room */ bool position_in_room(Position *pos, Position *roomPos); /* * Check if two positions are equal */ bool position_equals(const Position*, const Position*); /* * Check if two positions are separated by equal * or less of the provided distance. */ bool position_proximity(unsigned int distance, const Position*, const Position*); /* * Check if a matrix coord is still within the matrix */ bool position_in_roommatrix(const Position*); /* * Get the tile position for the given world position */ Position position_to_tile_pos(const Position*); /* * Add two positions */ Position position_add(const Position*, const Position*); #endif // POSITION_H_