/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef PROJECTILE_H_ #define PROJECTILE_H_ #include #include "sprite.h" #include "camera.h" #include "vector2d.h" #include "timer.h" #include "roommatrix.h" #include "update_data.h" #include "defines.h" #define DAGGER_VELOCITY 500 typedef struct Projectile { Sprite *sprite; Vector2d velocity; Timer *lifetime; bool alive; Uint32 collisionCount; Uint32 bounceCount; bool processedSpaces[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT]; void (*onRender)(struct Projectile*); } Projectile; Projectile * projectile_dagger_create(void); Projectile * projectile_create(void); void projectile_update(Projectile*, UpdateData *); void projectile_render(Projectile*, Camera*); void projectile_destroy(Projectile*); #endif // PROJECTILE_H_