/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include "random.h" #include "bh_random.h" #include "util.h" static unsigned int seed = 0; static unsigned int map_seeds[20]; static unsigned int runtime_seed = 0; static void generate_random_seeds(void) { // Use seed for generating map seeds bh_srand(seed); debug("Core random seed: %d", seed); for (int i = 0; i < 20; ++i) { map_seeds[i] = bh_rand(); } // Set a more random seed for runtime random runtime_seed = (unsigned int) time(NULL); bh_srand(runtime_seed); debug("Runtime random seed: %d", runtime_seed); } static void init_seed(void) { if (seed == 0) { seed = (unsigned int) time(NULL); generate_random_seeds(); } } void set_random_seed(unsigned int s) { seed = s; generate_random_seeds(); } unsigned int get_random_seed(void) { init_seed(); return seed; } unsigned int get_random_map_seed(unsigned int level) { init_seed(); return map_seeds[level-1]; } unsigned int get_random(unsigned int max) { init_seed(); return bh_rand() % (max + 1); }