/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "sprite_util.h" #include "util.h" static struct { SDL_Renderer *renderer; } utilData; void sprite_util_init(SDL_Renderer *renderer) { utilData.renderer = renderer; } Sprite * sprite_util_create_text_sprite(const char *fontPath, int size, SDL_Color fg, SDL_Color outline, const char *fmt, ...) { va_list args; Sprite *sprite = sprite_create(); sprite_load_text_texture(sprite, fontPath, 0, size, 1); char priceLabel[10]; va_start(args, fmt); m_vsprintf(priceLabel, 10, fmt, args); va_end(args); texture_load_from_text(sprite->textures[0], priceLabel, fg, outline, utilData.renderer); sprite->dim = sprite->textures[0]->dim; return sprite; }