/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef TEXTURE_H_ #define TEXTURE_H_ #include #include #include "dimension.h" #include "position.h" #include "camera.h" typedef struct Texture { SDL_Texture *texture; TTF_Font *font; TTF_Font *outlineFont; Dimension dim; const char *path; unsigned long lastAccess; SDL_TextureAccess textureAccessType; bool locked; } Texture; Texture* texture_create(void); void texture_create_blank(Texture *t, SDL_TextureAccess, SDL_Renderer*); void texture_lock(Texture*, SDL_Rect*, void **pixels, int *pitch); void texture_unlock(Texture*); void texture_load_from_file(Texture*, const char *path, SDL_Renderer*); void texture_load_font(Texture*, const char *path, unsigned int size, int outline); void texture_load_from_text(Texture*, const char *text, SDL_Color, SDL_Color, SDL_Renderer*); void texture_load_from_text_shaded(Texture*, const char *text, SDL_Color, SDL_Color, SDL_Renderer*); void texture_load_from_text_blended(Texture*, const char *text, SDL_Color, SDL_Renderer*); void texture_set_blend_mode(Texture*, SDL_BlendMode); void texture_set_alpha(Texture*, Uint8); void texture_render(Texture*, SDL_Rect*, Camera*); void texture_render_clip(Texture*, SDL_Rect*, SDL_Rect*, Camera*); void texture_render_clip_ex(Texture*, SDL_Rect*, SDL_Rect*, double angle, SDL_Point*, SDL_RendererFlip, Camera*); void texture_destroy(Texture *texture); #endif // TEXTURE_H_