/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include #include #include "../src/input.h" static void test_event_parse(void **state) { (void) state; Input input; input_init(&input); SDL_KeyboardEvent event; event.type = SDL_KEYDOWN; event.keysym = (SDL_Keysym) { SDL_SCANCODE_W, SDLK_w, KMOD_NONE, 0 }; input_handle_event(&input, (SDL_Event*) &event); event.keysym = (SDL_Keysym) { SDL_SCANCODE_0, SDLK_0, KMOD_NONE, 0 }; input_handle_event(&input, (SDL_Event*) &event); assert_true(input_key_is_pressed(&input, KEY_UP)); assert_true(input_key_is_pressed(&input, KEY_NUM0)); event.type = SDL_KEYUP; event.keysym = (SDL_Keysym) { SDL_SCANCODE_0, SDLK_0, KMOD_NONE, 0 }; input_handle_event(&input, (SDL_Event*) &event); assert_true(input_key_is_pressed(&input, KEY_UP)); assert_true(!input_key_is_pressed(&input, KEY_NUM0)); input_reset(&input); assert_true(input_key_is_released(&input, KEY_UP)); assert_true(!input_key_is_released(&input, KEY_NUM0)); } static void test_keypress(void **state) { (void) state; Input input; input_init(&input); input.lastKeyState = 0; input.keyState = KEY_UP; assert_true(input_key_is_pressed(&input, KEY_UP)); } static void test_keyrelease(void **state) { (void) state; Input input; input_init(&input); input.lastKeyState = KEY_UP; input.keyState = 0; assert_true(input_key_is_released(&input, KEY_UP)); } static void test_keydown(void **state) { (void) state; Input input; input_init(&input); input.keyState = KEY_UP; assert_true(input_key_is_down(&input, KEY_UP)); } static void test_mousebuttons(void **state) { (void) state; Input input; input_init(&input); SDL_MouseButtonEvent event; event.type = SDL_MOUSEBUTTONDOWN; event.button = SDL_BUTTON_LEFT; input_handle_event(&input, (SDL_Event*) &event); assert_true(input_mousebutton_is_pressed(&input, MBUTTON_LEFT)); input_reset(&input); event.button = SDL_BUTTON_RIGHT; input_handle_event(&input, (SDL_Event*) &event); assert_true(!input_mousebutton_is_pressed(&input, MBUTTON_LEFT)); assert_true(input_mousebutton_is_pressed(&input, MBUTTON_RIGHT)); } static void test_mouse_moved(void **state) { (void) state; Input input; input_init(&input); input.mouseX = 30; input.mouseY = 30; input.lastMouseX = 30; input.lastMouseY = 30; assert_true(!input_mouse_moved(&input)); input.lastMouseX += 30; input.lastMouseY += 30; assert_true(input_mouse_moved(&input)); } int main(int argc, char *argv[]) { (void) argc; (void) argv; const struct CMUnitTest tests[] = { cmocka_unit_test(test_keypress), cmocka_unit_test(test_keyrelease), cmocka_unit_test(test_keydown), cmocka_unit_test(test_event_parse), cmocka_unit_test(test_mousebuttons), cmocka_unit_test(test_mouse_moved), }; return cmocka_run_group_tests(tests, NULL, NULL); }