[![Build Status](https://travis-ci.org/LiquidityC/breakhack.svg?branch=master)](https://travis-ci.org/LiquidityC/breakhack) [![Build Status](https://ci.appveyor.com/api/projects/status/2nvna97cmm4cf535?svg=true)](https://ci.appveyor.com/project/LiquidityC/breakhack) [![Codacy Badge](https://api.codacy.com/project/badge/Grade/fc02d56fa7194e61b2c7d260fd2e4186)](https://www.codacy.com/app/LiquidityC/breakhack?utm_source=github.com&utm_medium=referral&utm_content=LiquidityC/breakhack&utm_campaign=Badge_Grade) Something in the ways of NETHACK ================================ A simple nethack similar game written in C using SDL2. Idea ---- Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-20 minutes during a break from regular work/play. I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder. Future ------ I'm planning on releaseing this game on Steam once I'm happy with it. Not to get rich, mostly because I think it will look nice on my resumé. the code will remain open source under GPLv3 even after a possible Steam release. So you'll still be able to download and compile it yourself if you can and want to. Compile ------- Apart from basic compile tools (*GCC/Clang, Make*) you'll also need to install **lua, sdl2, sdl2-image, sdl2-ttf, sdl2-mixer** (If on a debian based dist you need to install the *dev* packages). Optionally you can also install **cppcheck** and **physfs** Once that is done run the following: ```bash mkdir _build cd _build cmake -DCMAKE_BUILD_TYPE=Debug .. # Build type flag is optional make ``` Contribute ---------- Have an idea and able to implement it? Fork and send me a pull request and I'll check it out. If I like it I will add it. If it's a big thing I'll add your name to the credits list (once I add it in game). Links ----- - [https://liquidityc.itch.io/breakhack](https://liquidityc.itch.io/breakhack)