local room_builder = require "maproombuilder" local module = {} local random = map_random local textures = { "Items/Chest0.png", "Items/Chest1.png" } local chests = {} for i=0,1 do table.insert(chests, { textures[1], textures[2], 0, i * 16 }); table.insert(chests, { textures[1], textures[2], 16, i * 16 }); end local function repack(data) return { texturePath1 = data[1], texturePath2 = data[2], clipX = data[3], clipY = data[4] } end function module.add_chests_to_room(room) if room.type == "coridoor" then return end local count = random(3) - 1 local i = 0 while i < count do local rx = random(13) + 1 local ry = random(9) + 1 if room_builder.is_tile_avilable(room, rx, ry) then room.chests[rx][ry] = chests[random(#chests)] i = i + 1 end end end function module.load_chests(map, chests) for i=0,15 do for j=0,11 do chest = chests[i][j] if chest then add_chest(map, i, j, CURRENT_LEVEL, repack(chest)) end end end end return module