#ifndef PLAYER_H_ #define PLAYER_H_ #include #include "sprite.h" #include "stats.h" #include "actiontext.h" #include "camera.h" enum PlayerClass { ENGINEER, MAGE, PALADIN, ROGUE, WARRIOR }; typedef enum PlayerClass class_t; typedef struct Player_t { Sprite *sprite; ActionText *hitText; ActionText *missText; Stats stats; unsigned int xp; unsigned int total_steps; unsigned int steps; unsigned int hits; unsigned int kills; unsigned int misses; void (*handle_event)(struct Player_t*, RoomMatrix*, SDL_Event*); } Player; Player* player_create(class_t, SDL_Renderer*); void player_hit(Player*, unsigned int dmg); void player_reset_steps(Player*); void player_render(Player*, Camera*); void player_destroy(Player*); #endif // PLAYER_H_