#ifndef SPRITE_H_ #define SPRITE_H_ #include #include "texture.h" #include "position.h" #include "camera.h" #include "roommatrix.h" #include "timer.h" typedef struct Sprite_t { Texture* textures[2]; SDL_Rect clip; bool destroyTextures; Position pos; Timer *renderTimer; unsigned int texture_index; bool fixed; bool hidden; } Sprite; Sprite* sprite_create(void); void sprite_load_texture(Sprite *, char *path, int index, SDL_Renderer *); void sprite_load_text_texture(Sprite *, char *path, int index, int size); void sprite_set_texture(Sprite *, Texture *, int index); void sprite_render(Sprite*, Camera*); void sprite_destroy(Sprite *); #endif // SPRITE_H_