/* * BreakHack - A dungeone crawler RPG * Copyright (C) 2018 Linus Probert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef PLAYER_H_ #define PLAYER_H_ #include #include "sprite.h" #include "stats.h" #include "actiontext.h" #include "camera.h" #include "skill.h" #include "linkedlist.h" #include "input.h" #define PLAYER_SKILL_COUNT 5 // Foward declare struct UpdateData; typedef enum PlayerClass { ENGINEER, MAGE, PALADIN, ROGUE, WARRIOR } class_t; typedef enum PlayerState { ALIVE, DEAD, FALLING } state_t; typedef struct PlayerStatData_t { unsigned int total_steps; unsigned int steps; unsigned int hits; unsigned int kills; unsigned int misses; } PlayerStatData; typedef struct ExperienceData_t { unsigned int previousLevel; unsigned int current; unsigned int nextLevel; unsigned int level; } ExperienceData; typedef struct Player_t { Sprite *sprite; Stats stats; unsigned int daggers; LinkedList *projectiles; unsigned int xp; double gold; PlayerStatData stat_data; unsigned int potion_sips; class_t class; state_t state; Skill *skills[PLAYER_SKILL_COUNT]; Timer *animationTimer; } Player; Player* player_create(class_t, SDL_Renderer*); ExperienceData player_get_xp_data(Player*); void player_monster_kill_check(Player*, Monster*); void player_sip_health(Player*); void player_hit(Player*, unsigned int dmg); void player_reset_steps(Player*); void player_update(struct UpdateData *); void player_render(Player*, Camera*); void player_destroy(Player*); bool player_turn_over(Player*); #endif // PLAYER_H_