#include #include #include "item_builder.h" #include "texture.h" #include "util.h" #include "gui.h" static ItemBuilder *builder = NULL; void item_builder_init(SDL_Renderer *renderer) { builder = ec_malloc(sizeof(ItemBuilder)); builder->textures = ht_create(20); builder->renderer = renderer; } static void check_builder(void) { if (!builder) fatal("item_builder_init() not run"); } static Texture * load_texture(const char *path) { Texture *t = ht_get(builder->textures, path); if (!t) { t = texture_create(); texture_load_from_file(t, path, builder->renderer); t->dim = (Dimension) { 32, 32 }; } return t; } static void add_health(Item *item, Player *player) { int original_hp = player->stats.hp; player->stats.hp += 2; if (player->stats.hp > player->stats.maxhp) player->stats.hp = player->stats.maxhp; gui_log("You gained %d health", player->stats.hp - original_hp); } static Item * create_health(void) { Texture *t; Item *item; item = item_create(); t = load_texture("assets/Items/Potion.png"); item->sprite = sprite_create(); sprite_set_texture(item->sprite, t, 0); item->sprite->clip = (SDL_Rect) { 0, 0, 16, 16 }; item->effect = &add_health; return item; } Item * item_builder_build_item(ItemKey key) { check_builder(); Item *item = NULL; switch (key) { case HEALTH: item = create_health(); break; default: fatal("in item_builder_build() : Unhandled item key %d", key); break; } return item; } void item_builder_close(void) { ht_destroy_custom(builder->textures, (void (*)(void*)) &texture_destroy); free(builder); }