x Add walls and stuff to maps x Implement simple box collisions x Add enemies (generated through lua) x Monster object created x Lua bindings for creation x Making some better geneation and randomeness x Move "clip" from texture to sprite x Hitting enemies x Nicer enemy hits (Text textures, healthbars?) x Add hits to stats x Player hits x Moving enemies x Stupid roaming enemies x Smart agressive enemies x Fleeing enemies x Add hooks to lua x Add movement depending on state (aggro, scared, passive) x Lower dungeon levels x GUI x Items x More GUI x XP x Some xp amount logic x Level threshholds x Statistics x More stuff to count - Particle engine for blood splatter (keep it light!!!) - Prevent level exit from spawning on occupied spot - Menus - Player death (graphic or text?) - A different license perhaps? Legend: ( '-' = future) ( 'x' = completed ) ( 'o' = begun )