x Add walls and stuff to maps x Implement simple box collisions x Add enemies (generated through lua) x Monster object created x Lua bindings for creation x Making some better generation and randomeness x Move "clip" from texture to sprite x Hitting enemies x Nicer enemy hits (Text textures, healthbars?) - This could need some love later on. - Add hits to stats - Player hits x Moving enemies x Stupid roaming enemies x Smart agressive enemies x Fleeing enemies x Add hooks to lua x Add movement depending on state (aggro, scared, passive) - Lower dungeon levels o XP - Some xp amount logic - Level threshholds - gui - Items - More gui Legend: ( '-' = future) ( 'x' = completed ) ( 'o' = begun )