local module = {} local random = math.random local texturePaths = { aquatic0 = "Characters/Aquatic0.png", aquatic1 = "Characters/Aquatic1.png", avian0 = "Characters/Avian0.png", avian1 = "Characters/Avian1.png", cat0 = "Characters/Cat0.png", cat1 = "Characters/Cat1.png", demon0 = "Characters/Demon0.png", demon1 = "Characters/Demon1.png", dog0 = "Characters/Dog0.png", dog1 = "Characters/Dog1.png", elemental0 = "Characters/Elemental0.png", elemental1 = "Characters/Elemental1.png", humanoid0 = "Characters/Humanoid0.png", humanoid1 = "Characters/Humanoid1.png", misc0 = "Characters/Misc0.png", misc1 = "Characters/Misc1.png", pest0 = "Characters/Pest0.png", pest1 = "Characters/Pest1.png", pant0 = "Characters/Plant0.png", plant1 = "Characters/Plant1.png", player0 = "Characters/Player0.png", player1 = "Characters/Player1.png", quadroped0 = "Characters/Quadraped0.png", quadroped1 = "Characters/Quadraped1.png", reptile0 = "Characters/Reptile0.png", reptile1 = "Characters/Reptile1.png", rodent0 = "Characters/Rodent0.png", rodent1 = "Characters/Rodent1.png", slime0 = "Characters/Slime0.png", slime1 = "Characters/Slime1.png", undead0 = "Characters/Undead0.png", undead1 = "Characters/Undead1.png", } local state = { passive = 0, agressive = 1, scared = 2, } local stats = { default = { hp = 12, dmg = 2, atk = 0, def = 0, speed = 1 }, pest = { hp = 6, dmg = 1, atk = 0, def = 0, speed = 1 }, dog = { hp = 12, dmg = 2, atk = 0, def = 0, speed = 1 }, undead = { hp = 24, dmg = 1, atk = 0, def = 0, speed = 1 }, platino = { hp = 60, dmg = 60, atk = 60, def = 60, speed = 3 } } local pests = { -- PESTS --{ texturePaths.pest0, texturePaths.pest1, stats.pest, 0, 0, "A Beetle" }, --{ texturePaths.pest0, texturePaths.pest1, stats.pest, 16, 0, "A Beetle" }, --{ texturePaths.pest0, texturePaths.pest1, stats.pest, 32, 0, "A Beetle" }, --{ texturePaths.pest0, texturePaths.pest1, stats.pest, 48, 0, "A Beetle" }, --{ texturePaths.pest0, texturePaths.pest1, stats.pest, 64, 0, "A Large Grub" }, --{ texturePaths.pest0, texturePaths.pest1, stats.pest, 80, 0, "A Small Grub" }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 96, 0, "A Slim Worm" }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 112, 0, "A Fat Worm" }, --{ texturePaths.pest0, texturePaths.pest1, 0, 16, "Female Dragonfly" }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 16, 16, "A Fly" }, --{ texturePaths.pest0, texturePaths.pest1, stats.pest, 32, 16, "A Larva" }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 48, 16, "A Moth" }, --{ texturePaths.pest0, texturePaths.pest1, stats.pest, 64, 16 }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 80, 16, "A Gnat" }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 0, 32, "A Small Spider" }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 16, 32, "A Medium Spider" }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 32, 32, "A Large Spider" }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 48, 32, "A Small Scorpion" }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 64, 32, "A Medium Scorpion" }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 80, 32, "A Large Scorpion" }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 0, 48, "A Slug" }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 16, 48, "A Large Slug" }, --{ texturePaths.pest0, texturePaths.pest1, 32, 48 }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 48, 48, "A Red Slug" }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 64, 48, "A Large Red Slug" }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 0, 64, "A Giant Brown Ant" }, { texturePaths.pest0, texturePaths.pest1, stats.pest, 16, 64, "A Giant Black Ant" }, --{ texturePaths.pest0, texturePaths.pest1, stats.pest, 32, 64, "A Giant Gold Ant" }, --{ texturePaths.pest0, texturePaths.pest1, stats.pest, 48, 64, "A Giant Silver Ant" }, --{ texturePaths.pest0, texturePaths.pest1, 0, 80 }, --{ texturePaths.pest0, texturePaths.pest1, 16, 80 }, --{ texturePaths.pest0, texturePaths.pest1, 32, 80 }, --{ texturePaths.pest0, texturePaths.pest1, 48, 80 }, --{ texturePaths.pest0, texturePaths.pest1, 0, 96 }, --{ texturePaths.pest0, texturePaths.pest1, 16, 96 }, --{ texturePaths.pest0, texturePaths.pest1, 32, 96 }, --{ texturePaths.pest0, texturePaths.pest1, 0, 112 }, --{ texturePaths.pest0, texturePaths.pest1, 16, 112 }, --{ texturePaths.pest0, texturePaths.pest1, 32, 112 }, --{ texturePaths.pest0, texturePaths.pest1, 48, 112 }, } local undead = { -- UNDEAD --{ texturePaths.undead0, texturePaths.undead1, 0, 0, "", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 16, 0, "", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 32, 0, "", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 48, 0, "", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 64, 0, "", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 80, 0, "", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 96, 0, "", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 112, 0, "", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 0, 16, "", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 16, 16, "", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 32, 16, "", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 48, 16, "", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 64, 16, "", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 80, 16, "", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 96, 16, "", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 112, 16, "", state.passive, state.agressive }; { texturePaths.undead0, texturePaths.undead1, stats.undead, 0, 32, "A Skeleton", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 16, 32, "An Umber Skeleton", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 32, 32, "A Caustic Skeleton", state.passive, state.agressive }; { texturePaths.undead0, texturePaths.undead1, stats.undead, 48, 32, "A Black Skeleton", state.passive, state.agressive }; { texturePaths.undead0, texturePaths.undead1, stats.undead, 64, 32, "A Zombie", state.passive, state.agressive }; { texturePaths.undead0, texturePaths.undead1, stats.undead, 80, 32, "A Zombie", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 96, 32, "", state.passive, state.agressive }; --{ texturePaths.undead0, texturePaths.undead1, 112, 32, "", state.passive, state.scared }; } local dogs = { { texturePaths.dog0, texturePaths.dog1, stats.dog, 0, 16, "A Rabid Dog", state.passive, state.agressive }; { texturePaths.dog0, texturePaths.dog1, stats.dog, 0, 16, "An Angry Rabid Dog", state.agressive, state.agressive }; } local reptile = { { texturePaths.reptile0, texturePaths.reptile1, stats.default, 0, 64, "A Small Brown Snake", state.passive, state.agressive }; { texturePaths.reptile0, texturePaths.reptile1, stats.default, 16, 64, "A Medium Brown Snake", state.passive, state.agressive }; { texturePaths.reptile0, texturePaths.reptile1, stats.default, 32, 64, "A Large Brown Snake", state.passive, state.agressive }; { texturePaths.reptile0, texturePaths.reptile1, stats.default, 48, 64, "A Small Black Snake", state.agressive, state.agressive }; { texturePaths.reptile0, texturePaths.reptile1, stats.default, 64, 64, "A Medium Black Snake", state.agressive, state.agressive }; { texturePaths.reptile0, texturePaths.reptile1, stats.default, 80, 64, "A Large Black Snake", state.agressive, state.agressive }; } local platino = { { texturePaths.reptile0, texturePaths.reptile1, stats.platino, 48, 12*16, "Platino", state.agressive, state.agressive }; } local demon = { { texturePaths.demon0, texturePaths.demon1, stats.default, 0, 0, "A Demon", state.agressive, state.agressive }; { texturePaths.demon0, texturePaths.demon1, stats.default, 16, 0, "A Demon", state.agressive, state.agressive }; { texturePaths.demon0, texturePaths.demon1, stats.default, 32, 0, "A Demon", state.agressive, state.agressive }; { texturePaths.demon0, texturePaths.demon1, stats.default, 48, 0, "A Demon", state.agressive, state.agressive }; { texturePaths.demon0, texturePaths.demon1, stats.default, 64, 0, "A Demon", state.agressive, state.agressive }; { texturePaths.demon0, texturePaths.demon1, stats.default, 80, 0, "A Demon", state.agressive, state.agressive }; { texturePaths.demon0, texturePaths.demon1, stats.default, 96, 0, "A Demon", state.agressive, state.agressive }; { texturePaths.demon0, texturePaths.demon1, stats.default, 112, 0, "A Demon", state.agressive, state.agressive }; } local function concat(table1, table2) for i=1,#table2 do table1[#table1+1] = table2[i] end return table1 end local function repack(data) return { texturePath1 = data[1], texturePath2 = data[2], stats = data[3], clipX = data[4], clipY = data[5], label = data[6] or "", nstate = data[7] or state.passive, cstate = data[8] or state.scared, } end -- Begin script local enemies = {} if(CURRENT_LEVEL > 0 and CURRENT_LEVEL < 10) then if (CURRENT_LEVEL == 1) then enemies = concat(enemies, pests) enemies = concat(enemies, dogs) elseif (CURRENT_LEVEL > 5) then enemies = {} enemies = concat(enemies, demon) enemies = concat(enemies, undead) enemies = concat(enemies, reptile) elseif (CURRENT_LEVEL > 3) then enemies = {} enemies = concat(enemies, undead) enemies = concat(enemies, reptile) enemies = concat(enemies, dogs) elseif (CURRENT_LEVEL > 2) then enemies = {} enemies = concat(enemies, undead) enemies = concat(enemies, reptile) enemies = concat(enemies, dogs) elseif (CURRENT_LEVEL > 1) then enemies = {} enemies = concat(enemies, undead) enemies = concat(enemies, reptile) enemies = concat(enemies, dogs) end end if random(100) == 1 then enemies = concat(enemies, platino); end function module.add_monster_to_room(map, roomx, roomy) local count = random(3) for i=0,count do local x = (roomx * 512) + (random(13) + 1) * 32 local y = (roomy * 384) + (random(9) + 1) * 32 add_monster(map, x, y, repack(enemies[random(#enemies)])); end end return module