cmake_minimum_required (VERSION 3.2.0) SET(CMAKE_COLOR_MAKEFILE ON) project(breakhack C) set(breakhack_GAME_TITLE "BreakHack") set(breakhack_MAJOR_VERSION 1) set(breakhack_MINOR_VERSION 0) set(breakhack_PATCH_VERSION 6) set(breakhack_RELEASE_TYPE "") include(build/cmake/FindSDL2.cmake) include(build/cmake/FindSDL2_image.cmake) include(build/cmake/FindSDL2_ttf.cmake) include(build/cmake/FindSDL2_mixer.cmake) include(build/cmake/FindCCache.cmake) include(build/cmake/FindCMocka.cmake) include(build/cmake/Findcppcheck.cmake) configure_file( "${PROJECT_SOURCE_DIR}/src/config.h.in" "${PROJECT_BINARY_DIR}/config.h" ) if (EXISTS "${PROJECT_SOURCE_DIR}/steamworks_c_wrapper/sdk") MESSAGE ( STATUS "Steam SDK located, Steam build enabled") set(STEAM 1) else () MESSAGE ( STATUS "Steam SDK not found, Steam build disabled") endif() if (STEAM) add_subdirectory(steamworks_c_wrapper) endif() if ("${CMAKE_C_COMPILER_ID}" STREQUAL "Clang") set(CLANG 1) elseif ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU") set(GCC 1) endif() if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin") set(OSX 1) endif() set (default_build_type "Release") if (NOT CMAKE_BUILD_TYPE AND default_build_type) message( STATUS "Setting default buildtype to '${default_build_type}' as none was specified") set(CMAKE_BUILD_TYPE "${default_build_type}") endif () # Deal with travis compile issue if (CCACHE_FOUND AND CLANG) add_definitions(-Qunused-arguments -fcolor-diagnostics) endif() if (CMAKE_BUILD_TYPE MATCHES "Debug") set(DEBUG_BUILD TRUE) endif() IF ( MSVC ) MESSAGE ( STATUS "Setting MSVC MT switches") SET ( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd" CACHE STRING "MSVC MT flags " FORCE ) SET ( CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MT" CACHE STRING "MSVC MT flags " FORCE ) ELSEIF ( WIN32 ) SET ( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -mconsole" ) SET ( CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -mwindows" ) ENDIF () IF ( GCC OR CLANG ) SET ( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -fsanitize=address -fno-omit-frame-pointer" ) ENDIF ( GCC OR CLANG ) if (STEAM) include_directories( ${STEAMWORKS_INCLUDE_DIR} steamworks_c_wrapper/src ) endif () add_subdirectory(lua-5.3.5) add_subdirectory(physfs-3.0.1) include_directories( lua-5.3.5/src physfs-3.0.1/src ) include_directories( ${PROJECT_BINARY_DIR} ${SDL2_INCLUDE_DIR} ${SDL2_IMAGE_INCLUDE_DIR} ${SDL2_TTF_INCLUDE_DIR} ${SDL2_MIXER_INCLUDE_DIR} sqlite3 lua/src ) if (CMOCKA_FOUND) include_directories( ${CMOCKA_INCLUDE_DIR} ) endif(CMOCKA_FOUND) if (NOT MSVC) add_definitions(-std=gnu11 -pedantic -Wall -Wextra -Wshadow -Wpointer-arith -Wcast-qual -Wstrict-prototypes -Wmissing-prototypes -Wconversion -Wno-sign-conversion ) if (NOT APPLE) add_definitions(-static -static-libgcc -static-libstdc++) endif () endif (NOT MSVC) set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DDEBUG") if (STEAM) set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DSTEAM_BUILD") set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DSTEAM_BUILD") endif () if (NOT MSVC) set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__='\"$(subst ${CMAKE_SOURCE_DIR}/,,$(abspath $<))\"'") else (NOT MSVC) set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D__FNAME__=__FILE__") endif (NOT MSVC) if (STEAM) set(STEAM_SOURCES src/steam/steamworks_api_wrapper ) else () set(STEAM_SOURCES "") endif () # PROGRAMS: add_executable(breakhack src/main src/texture src/screenresolution src/sprite src/util src/player src/map src/map_lua src/camera src/timer src/roommatrix src/position src/monster src/stats src/actiontext src/random src/linkedlist src/hashtable src/gui src/item src/item_builder src/pointer src/gui_button src/particle_engine src/menu src/collisions src/keyboard src/input src/mixer src/io_util src/physfsrwops src/skillbar src/texturecache src/skill src/projectile src/vector2d src/map_room_modifiers sqlite3/sqlite3 src/db src/settings src/actiontextbuilder src/animation src/trap src/artifact src/screen src/hiscore src/object src/gui_util src/tooltip ${STEAM_SOURCES} ) # Sqlite has some warnings that I we don't need to see set_source_files_properties(sqlite3/sqlite3.c COMPILE_FLAGS -w) target_link_libraries(breakhack lua ${CMAKE_DL_LIBS} # Sqlite needs DL libs ${SDL2_LIBRARY} ${SDL2MAIN_LIBRARY} ${SDL2_IMAGE_LIBRARY} ${SDL2_TTF_LIBRARY} ${SDL2_MIXER_LIBRARY} ) if (STEAM) target_link_libraries(breakhack steamworks_c_wrapper ) endif () target_link_libraries(breakhack physfs-static ) if (MSVC) set_target_properties(breakhack PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE") set_target_properties(breakhack PROPERTIES COMPILE_DEFINITIONS_DEBUG "_CONSOLE") set_target_properties(breakhack PROPERTIES LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:CONSOLE") set_target_properties(breakhack PROPERTIES COMPILE_DEFINITIONS_RELWITHDEBINFO "_CONSOLE") set_target_properties(breakhack PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS") set_target_properties(breakhack PROPERTIES LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS") endif (MSVC) # TESTS: IF (CMOCKA_FOUND AND NOT OSX AND NOT CLANG) find_package(Threads REQUIRED) enable_testing() add_executable(test_util test/test_util src/util) target_link_libraries(test_util ${CMOCKA_LIBRARY}) add_test(test_util test_util) add_executable(test_linkedlist test/test_linkedlist src/linkedlist src/util) target_link_libraries(test_linkedlist ${CMOCKA_LIBRARY}) add_test(test_linkedlist test_linkedlist) add_executable(test_hashtable test/test_hashtable src/hashtable src/util) target_link_libraries(test_hashtable ${CMOCKA_LIBRARY}) add_test(test_hashtable test_hashtable) add_executable(test_input test/test_input src/input src/keyboard) target_link_libraries(test_input ${CMOCKA_LIBRARY} ${SDL2_LIBRARY} ${SDL2MAIN_LIBRARY} ) #set_target_properties(test_input PROPERTIES #LINK_FLAGS "-Wl,--wrap,keyboard_direction_press -Wl,--wrap,keyboard_press") add_test(test_input test_input) ENDIF () # LINT: if (CPPCHECK_FOUND) add_custom_target(lint COMMAND ${CPPCHECK_EXECUTABLE} --force --language=c --template=gcc --error-exitcode=1 --quiet --enable=warning,style,performance,portability,information,missingInclude src/ WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMENT "Run cppcheck" ) endif (CPPCHECK_FOUND) if (NOT DEBUG_BUILD) add_custom_target(assets_pack ALL COMMAND ${CMAKE_COMMAND} -E tar "-cf" "../assets.pack" "--format=zip" -- "${CMAKE_CURRENT_SOURCE_DIR}/assets/Characters" "${CMAKE_CURRENT_SOURCE_DIR}/assets/Commissions" "${CMAKE_CURRENT_SOURCE_DIR}/assets/GUI" "${CMAKE_CURRENT_SOURCE_DIR}/assets/Items" "${CMAKE_CURRENT_SOURCE_DIR}/assets/Objects" "${CMAKE_CURRENT_SOURCE_DIR}/assets/Sounds" "${CMAKE_CURRENT_SOURCE_DIR}/assets/Extras" WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/assets ) add_custom_target(data_pack ALL COMMAND ${CMAKE_COMMAND} -E tar "-cf" "../data.pack" "--format=zip" -- "mapgen.lua" "maproombuilder.lua" "menumapgen.lua" "monstergen.lua" "trapgen.lua" "chestgen.lua" "pitlayouts.dat" WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/data ) if (WIN32 AND NOT MSVC) add_definitions(-mwindows) endif() else() if (WIN32) add_definitions(-mconsole) endif() endif () SET(CMAKE_INSTALL_SYSTEM_RUNTIME_COMPONENT "Release") SET(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION ".") if (WIN32) SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS} ${CMAKE_SOURCE_DIR}/bin/libFLAC-8.dll ${CMAKE_SOURCE_DIR}/bin/libfreetype-6.dll ${CMAKE_SOURCE_DIR}/bin/libmodplug-1.dll ${CMAKE_SOURCE_DIR}/bin/libmpg123-0.dll ${CMAKE_SOURCE_DIR}/bin/libogg-0.dll ${CMAKE_SOURCE_DIR}/bin/libpng16-16.dll ${CMAKE_SOURCE_DIR}/bin/libvorbis-0.dll ${CMAKE_SOURCE_DIR}/bin/libvorbisfile-3.dll ${CMAKE_SOURCE_DIR}/bin/SDL2.dll ${CMAKE_SOURCE_DIR}/bin/SDL2_image.dll ${CMAKE_SOURCE_DIR}/bin/SDL2_mixer.dll ${CMAKE_SOURCE_DIR}/bin/SDL2_ttf.dll ${CMAKE_SOURCE_DIR}/bin/zlib1.dll ) if (STEAM) SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS} steamworks_c_wrapper/sdk/redistributable_bin/steam_api.dll ) endif () else (WIN32) if (STEAM) SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS} steamworks_c_wrapper/sdk/redistributable_bin/linux64/libsteam_api.so ) endif () endif (WIN32) include(InstallRequiredSystemLibraries) INSTALL(TARGETS breakhack COMPONENT Release RUNTIME DESTINATION . ) INSTALL(FILES assets.pack data.pack COMPONENT Release DESTINATION . ) set(CPACK_INSTALL_CMAKE_PROJECTS "${PROJECT_BINARY_DIR};breakhack;Release;.") set(CPACK_PACKAGE_NAME "BreakHack") set(CPACK_PACKAGE_VENDOR "OliveShark") set(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/README.md") set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE.txt") set(CPACK_PACKAGE_DIRECTORY ${PROJECT_BINARY_DIR}/package) set(CPACK_PACKAGE_VERSION_MAJOR ${breakhack_MAJOR_VERSION}) set(CPACK_PACKAGE_VERSION_MINOR ${breakhack_MINOR_VERSION}) set(CPACK_PACKAGE_VERSION_PATCH ${breakhack_PATCH_VERSION}) set(CPACK_PACKAGE_INSTALL_DIRECTORY "BreakHack") set(CPACK_PACKAGE_CHECKSUM "MD5") if (WIN32) set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}-win32") else () set(CPACK_PACKAGE_FILE_NAME "breakhack-${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}") endif () if (STEAM) set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF) set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_FILE_NAME}-steambuild") endif () if(UNIX) set(CPACK_GENERATOR TGZ ZIP) set(CPACK_STRIP_FILES breakhack) set(CPACK_SOURCE_STRIP_FILES "") elseif(WIN32) set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON) set(CPACK_GENERATOR NSIS ZIP) endif() include(CPack)