local random = map_random local pits = {} local function readLayoutFile(file) local layoutfile = read_file(file) local cleanData = "" for i=1, #layoutfile do local c = layoutfile:sub(i+1, i+1) if c == "#" or c == "-" then cleanData = cleanData .. c end end local matrix = {} for i=0, #cleanData-1 do local c = cleanData:sub(i, i) local col = i % 16 local row = (i - col)/16 local layout = 1 + (row - (row % 12))/12 local row = row % 12 if not matrix[layout] then matrix[layout] = {} end if not matrix[layout][col] then matrix[layout][col] = {} end if c == "#" then matrix[layout][col][row] = true else matrix[layout][col][row] = false end end return matrix; end local module = {} function module.load_textures(map) local t_pit0 = add_texture(map, "Objects/Pit0.png") local t_pit1 = add_texture(map, "Objects/Pit1.png") local pit_yo = (random(5) + random(3)) * (16 * 2) pits = { center = { t_pit0, t_pit1, 16, pit_yo + 16, false, false, false, true }, top = { t_pit0, t_pit1, 16, pit_yo, false, false, false, true }, left = { t_pit0, t_pit1, 0, pit_yo + 16, false, false, false, true }, right = { t_pit0, t_pit1, 32, pit_yo + 16, false, false, false, true }, topleft = { t_pit0, t_pit1, 0, pit_yo, false, false, false, true }, topright = { t_pit0, t_pit1, 32, pit_yo, false, false, false, true }, innerleft = { t_pit0, t_pit1, 80, pit_yo, false, false, false, true }, innermid = { t_pit0, t_pit1, 96, pit_yo, false, false, false, true }, innerright = { t_pit0, t_pit1, 112, pit_yo, false, false, false, true }, topcrevice = { t_pit0, t_pit1, 64, pit_yo, false, false, false, true }, bottomcrevice = { t_pit0, t_pit1, 64, pit_yo + 16, false, false, false, true }, } end function module.add_pits_to_room(room) if CURRENT_LEVEL < 2 or random(5) ~= 1 then return false end local matrix = readLayoutFile("pitlayouts.dat") -- Chose a random layout matrix = matrix[random(#matrix)] for i=2,13 do for j=2,10 do if matrix[i][j] then room.decor[i][j] = nil if not matrix[i-1][j-1] and not matrix[i+1][j-1] and matrix[i-1][j] and matrix[i+1][j] and matrix[i][j-1] then room.tiles[i][j] = pits.innermid elseif not matrix[i-1][j-1] and matrix[i-1][j] and matrix[i][j-1] then room.tiles[i][j] = pits.innerleft elseif not matrix[i+1][j-1] and matrix[i+1][j] and matrix[i][j-1] then room.tiles[i][j] = pits.innerright elseif not matrix[i-1][j] and not matrix[i][j-1] and not matrix[i+1][j] then room.tiles[i][j] = pits.topcrevice elseif not matrix[i-1][j] and not matrix[i+1][j] then room.tiles[i][j] = pits.bottomcrevice elseif not matrix[i-1][j] and not matrix[i][j-1] then room.tiles[i][j] = pits.topleft elseif not matrix[i+1][j] and not matrix[i][j-1] then room.tiles[i][j] = pits.topright elseif not matrix[i-1][j] then room.tiles[i][j] = pits.left elseif not matrix[i+1][j] then room.tiles[i][j] = pits.right elseif not matrix[i][j-1] then room.tiles[i][j] = pits.top else room.tiles[i][j] = pits.center end end end end return true end return module